193,942 Commits over 4,079 Days - 1.98cph!
specular term value tweak to shader
cliffs LODs and Collider meshes
[D11][UI][#2323] Increased boarder around durability bars
Added a load of tweaks based on suggestions.
Disabled GraphicsRaycaster component on ChippyGame (perf)
[D11] [Audio] Fixes frontend music leaking into game after looping.
[D11] [Audio] Fix frontend music leaking into game after looping.
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
Updated Horse mesh & textures
Added variation material setups
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
Fixed directives in terrain samplers
disabled "no ideal mount" spam
[D11] Turn linux stripping back on.
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Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
Available mission types system
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Adding an EditorConfig to the project with our basic Visual Studio settings. Feel free to edit as desired.
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Flash the window when an online match is starting or your turn begins
Subtracting
36501 (see #rust)
sponsorship panel text change for when no offers are available
Fixed console errors related to saving of weapon_gauss
Added translation for weapon_oldmanharpoon
Updated icon for d2_lostcoast.bsp
Added icons for NPC only weapons
Added icons for some missing HL1 NPCs
Updated many spawnmenu NPC icons to be brighter
No more first person HL1 shells for third person players
Fixed HL1 gargantua making sounds when removed (including when changing relationship)
Fixed HL1 snark and turrets as well as HL2 ceiling turret not respecting relationship changes while attacking
Fixed HL1 Nihilanth's energy ball attacks not being credited to the NPC
Fixed HL1 Bullsquid's projectile kills not being credited to the NPC
Added
262144 spawnflag to Nihilant to automatically enable his attacks
Use 900p resolution on base xbone