193,693 Commits over 4,079 Days - 1.98cph!
Added shore wave wobble/variation to break linearity; exposed params
Fixed server side buoyancy + opts
tweaks to open and shore water waves
no human eat effect for horse
Fixed specular limits not loading in right
[D11] - cosmetic tweaks to UI
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
Fix for disconnected LODs on compound_wall_s_150_reflected
Disable streaming on player model
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Disabled foam disturbance
[D11] [Console] More weapon effects reductions
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
reverted scene and game mode changes made for testing.
Data oriented optimizations
Allow wave lengths > 100
Bullet issues are now fixed.
[D11] Reduce snapping sensitivity of placement guides when using the planner
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
[D11][#1271][#1292] Fixes for admin panel issues
[D11] [Console] Reduced gunfire particle effects
[D11][UI] [#1698] Fixed issue input model thinking a button was held down when not
Horses use flesh collider material (for blood effects)