193,503 Commits over 4,079 Days - 1.98cph!

6 Years Ago
[D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
6 Years Ago
Changed guid on a couple of editor-only tools to match original
6 Years Ago
Additional strings
6 Years Ago
DON'T BREAK THE JSON TOM!
6 Years Ago
merge from 2019 main
6 Years Ago
cherry pick pathfinding/range fixes from 6509
6 Years Ago
Load of strings for #1866
6 Years Ago
Fixed standard attack range being affected by movement reducing tile effects. Removed reversed tile neighbour functionality as its not needed. Removed the default parameter from pathfinder that was fucking it all.
6 Years Ago
[D11] Missed these
6 Years Ago
merge
6 Years Ago
Added CLuaLocomotion.GetNextBot, PathFollower.GetGoalTolerance and PathFollower.GetMinLookAheadDistance
6 Years Ago
more
6 Years Ago
more light tweak, light layer sorting decal order material tweak
6 Years Ago
[D11] Updated Disclaimer text
6 Years Ago
Fixed pending/blocked friends showing in server list
6 Years Ago
Update manifest
6 Years Ago
UI.Dialogs don't use SceneToPrefab
6 Years Ago
Restore bass.dll error message corrections
6 Years Ago
[D11] Source art for ps4 trophy icons
6 Years Ago
[D11] Updated ps4 trophy icons
6 Years Ago
[D11] updating ps4 icons
6 Years Ago
Switched from UI scenes to prefabs Session button works Pie menu uses TMP Smoother client bootstrap
6 Years Ago
[D11] bug 1890
6 Years Ago
[D11] [TUTORIAL] wrapped functions in tutorial define
6 Years Ago
Restore gamemode when disconnecting from a server more thoroughly
6 Years Ago
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
6 Years Ago
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
6 Years Ago
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6 Years Ago
[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
6 Years Ago
Animation clip debug view
6 Years Ago
[D11] [UI] Removed spammy debug log.
6 Years Ago
Automatically (re)build bspzip.exe Added bunch of projects into the Tools group where they belong
6 Years Ago
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
6 Years Ago
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
6 Years Ago
[D11] Fix for killing NPC scientists
6 Years Ago
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
6 Years Ago
[D11][UI] Improvements to the Upgrading context
6 Years Ago
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders Added script to update mesh metrics on meshes saved as asset files
6 Years Ago
Updated mesh metrics for texture streaming
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
Match my code to project coding standards
6 Years Ago
Rewording dealer interactions for corps
6 Years Ago
Drug dealers now work for a corp, not an individual.
6 Years Ago
Cops now kill instead of arrest on maps with no prison (useful for testing).
6 Years Ago
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
6 Years Ago
Reduce NPC random walk zone on my test map
6 Years Ago
Mat improvs. SMG positioning unfuckery Cleanup
6 Years Ago
shader tweak light fix fixed menu avatar camera
6 Years Ago