193,508 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Server list layout Show friend's name on server list entry if in server
6 Years Ago
[D11][Tutorial][#35258] Fix for tutorial key craftable items using double the amount of resources than stated
6 Years Ago
[D11] [UI] Tutorial Objectives now correctly fade out when completed, and new objectives correctly fade in.
6 Years Ago
[D11] DTLS net statistics.
6 Years Ago
[D11] Updated quick actions for RepairBench and ResearchTable
6 Years Ago
Server gamemode tags/describers Fix Session button unclickable
6 Years Ago
Melee item damage values
6 Years Ago
[D11][Tutorial][#2072] Fixed gold nodes not triggering collection sequence
6 Years Ago
[D11] Copy Bundles
6 Years Ago
cleanup
6 Years Ago
[D11] [UI] Fixed root canvas group not working on tutorial objective UI.
6 Years Ago
Whoops. Fucking resharper made a field readonly which stopped serialization.
6 Years Ago
merge
6 Years Ago
Menu tweaks Added ConvertToTextMeshProTools
6 Years Ago
[D11] [UI] Enabled Compass HUD element in Tutorial now that overlapping has been fixed. Adjusted padding and minor visual tweaks to tutorial objective elements to prevent further overlapping. Minor Translation tweak for upgrade prompt.
6 Years Ago
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6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI][#261] Try getting name for oven item before using panel fallback
6 Years Ago
[D11] Door code locks now only show valid options for Authorised players, and quick fix to prevent key locks from displaying the 'more options' prompt when there aren't any
6 Years Ago
[D11][UI][#389] Max durability decay will be shown on item icons again. Changed colour of disabled lootpanel actions.
6 Years Ago
Fixed CJK not rendering properly in TMP
6 Years Ago
Applying new vfx to weapons WIP.
6 Years Ago
Disable graphics jobs (crashes in standalone builds)
6 Years Ago
Workaround for alpha channel being cleared (which doesn't work for some reason), disable avatar rendering in squad editor
6 Years Ago
Building collision meshes can use 32bit indices. Good or bad?
6 Years Ago
...
6 Years Ago
merge
6 Years Ago
Bumped up some texture settings
6 Years Ago
Add Clatter Blinn-Phong node to ASE so we can do cheaper (non-PBR) lit things
6 Years Ago
Jenkinsfile
6 Years Ago
Jenkinsfile
6 Years Ago
Test for server not getting item definitions
6 Years Ago
Remaining FX presets. Various fixes. Fume improvements.
6 Years Ago
Trucks material polish
6 Years Ago
merge from main
6 Years Ago
Undo net message changes for now
6 Years Ago
interaction radial fix
6 Years Ago
tweaks
6 Years Ago
...
6 Years Ago
Added an icon for empty vial
6 Years Ago
Build errors
6 Years Ago
[D11][UI]Improvements to locker prefab
6 Years Ago
YOLO merge
6 Years Ago
merge
6 Years Ago
Item producer logic
6 Years Ago
Adjustments to Tutorial Objective UI setup to set up consistency with regular HUD. Beginning visual adjustments to prevent overlapping UI elements in Tutorial within the HUD. Removed List Group Prefab and adjusted hierarchy within main prefab for Tutorial Objective UI.
6 Years Ago
[D11] minor script optimisations, but these string hashes are pretty expensive.
6 Years Ago
wip AIData, AITeamData, AIUnitData and pre calculating AI data once per think
6 Years Ago
[D11] [Audio] Adds in proper control screen sfx
6 Years Ago
Item Producer