193,439 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
6 Years Ago
[D11] [Audio] Fixes voice limit in pie menu
6 Years Ago
[D11] [Audio] Fixes voice limit in pie menu
6 Years Ago
[D11][Tutorial] Merge from d11_console_version/unity2019.1 #35361
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Tutorial merge
6 Years Ago
[D11] [UI] Fixed map zoom sound playing when fully zoomed in or out (when no zooming is actually happening). Fixed map zoom min/max values being incorrect in certain cases. Reset map velocity when map zoom buttons are released.
6 Years Ago
[D11][Tutorial] Moved save data reference into D11_LOCAL_SERVER
6 Years Ago
[D11][Tutorial] merge from console_version #35357
6 Years Ago
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
6 Years Ago
[D11] Check for jumping when autosprint enabled
6 Years Ago
[D11][UI] Fixed issues with some loot panels name been loot instead of what it was supposed to be
6 Years Ago
[D11] [UI] Search Search button now show correct "Edit" prompt next to the text field.
6 Years Ago
[D11] Fix platform
6 Years Ago
merge from main
6 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
6 Years Ago
[D11] [UI] Fixed popup buttons using incorrect translations.
6 Years Ago
[D11] Support for turning on/off flashlight
6 Years Ago
[D11] DTLS networking updates: RO refactor. MTU and message fragmentation handling. Console command support. Further work on handling disconnections and kicks.
6 Years Ago
Drug dealer selling. Going to need to sellables not based on sellable held items.
6 Years Ago
Update player label UI to follow performance recommendations from https://create.unity3d.com/Unity-UI-optimization-tips
6 Years Ago
Rename
6 Years Ago
Merge
6 Years Ago
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
6 Years Ago
Introduced heroin to the game. Tweaked heroin drug mission.
6 Years Ago
Drug mission
6 Years Ago
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.
6 Years Ago
Fume improvements. Nailgun fx.
6 Years Ago
Drug Processor Entity
6 Years Ago
6 Years Ago
Heavy pistol VFX.
6 Years Ago
more shader and warning fix
6 Years Ago
DistanceFlare-Streetlight is the proper warm instead of red.
6 Years Ago
updating text mesh pro, adding missing character to get rid of the warning spam
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
ladder NRE fix
6 Years Ago
step fixes
6 Years Ago
Optimize minor table.Count comparisons in TTT and dupe icon generation
6 Years Ago
Show crafted item when unlocking a crate
6 Years Ago
Add missing SLAM sound
6 Years Ago
Added Player.GetAmmo, returns a table
6 Years Ago
[D11][Tutorial] Added extra defines for local server and changed define for debug xbox build
6 Years Ago
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
6 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
6 Years Ago
net message buffers do not copy the data
6 Years Ago
Unloading skins no longer causes any GC
6 Years Ago
[D11][UI][689] Fix for client and server disagreeing on player been close enough to loot.
6 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption