193,439 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Menu updates
6 Years Ago
and added the rest... oops
6 Years Ago
added deform models for new road pieces
6 Years Ago
Some progress
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
[D11] [Audio] Fix coin screen audio
6 Years Ago
more shader replacement
6 Years Ago
[D11][Tutorial] Serializing tutorial map now uses active scene name
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] [Audio] Adds more dirs to the ignore list
6 Years Ago
[D11] Poll Rate Decreased
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
[D11] [Audio] Adds missing miners hat sfx
6 Years Ago
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
6 Years Ago
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
6 Years Ago
Merge from skin_unloading_2
6 Years Ago
...
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
6 Years Ago
Merge from main
6 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
6 Years Ago
added road system meshes to testing folder
6 Years Ago
Jumper attack trajectory
6 Years Ago
[D11] Stop attaching player names to human skulls
6 Years Ago
Don't throw exception in LoadManifest if something is wrong
6 Years Ago
...
6 Years Ago
[d11][Audio] Quieter FE Tab swipe fx tales. Shorter Radial Tab Clicks
6 Years Ago
Disable post processing everywhere when we don't want it on
6 Years Ago
Steamworks update - should read item flags properly on windows
6 Years Ago
wip AI.GetBestDMG changes (slow as shit atm)
6 Years Ago
[D11] Use all the agents now
6 Years Ago
Control room panel model/texture/fbx/collision/prefab
6 Years Ago
[D11] Fixed warning UI when brandishing a weapon in a safe zone, and hostile timers are updated by the server now, instead of the client resetting to 0 when respawning or joining a server
6 Years Ago
Don't use PBR shader for arena and tiles
6 Years Ago
removed placeholder white box control room panel
6 Years Ago
[D11] PS4 Trophy icons
6 Years Ago
[d11][Audio] - Fixed missing Doppler from Chopper and Chinook.
6 Years Ago
[D11] Increase check for double11 cheevo
6 Years Ago
Set up the drug processors.
6 Years Ago
[D11][UI][#2073]Fixed issue with been unable to drop items via quick drop
6 Years Ago
[D11] DTLS network traffic optimisations.
6 Years Ago
NPCs can use HL2's weapon_357 Adjusted NPC support for HL1 glock (firerate) Fixed HL1 weapon shell eject effect
6 Years Ago
Scaled down that huge texture
6 Years Ago
[D11] [Audio] Merge with main
6 Years Ago
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height. AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
6 Years Ago
[D11][Tutorial] Tutorial build fix
6 Years Ago
Removed the completely pointless and score skewing HealingTileScorer
6 Years Ago
wip tile scorer/ai fixes
6 Years Ago
Added a few different drug types
6 Years Ago
[D11][UI][#1293] Removed legacy items from the vending machine admin panel. Fixed a few issues with the admin panel screen