193,439 Commits over 4,079 Days - 1.98cph!
and added the rest... oops
added deform models for new road pieces
[D11] [Audio] Fix coin screen audio
[D11] [Audio] Fix coin screen audio
[D11][Tutorial] Serializing tutorial map now uses active scene name
[D11] [Audio] Adds more dirs to the ignore list
[D11] [Audio] Adds more dirs to the ignore list
[D11] Poll Rate Decreased
[D11] [Audio] Adds missing miners hat sfx
[D11] [Audio] Adds missing miners hat sfx
set road piece grass areas to sit on 0 height, created Deform_straight_single mesh for testing
[D11][Tutorial] Tutorial actions now use a cleanup when calling reset
Merge from skin_unloading_2
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
[D11] [Audio] Fixes miners hat on/off sfx to only ever trigger when wearing a miners hat, not sleeping, not dead and only when the user manually turns the light on/off and not when the game sets up the clothing.
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
added road system meshes to testing folder
[D11] Stop attaching player names to human skulls
Don't throw exception in LoadManifest if something is wrong
[d11][Audio] Quieter FE Tab swipe fx tales. Shorter Radial Tab Clicks
Disable post processing everywhere when we don't want it on
Steamworks update - should read item flags properly on windows
wip AI.GetBestDMG changes (slow as shit atm)
[D11] Use all the agents now
Control room panel model/texture/fbx/collision/prefab
[D11] Fixed warning UI when brandishing a weapon in a safe zone, and hostile timers are updated by the server now, instead of the client resetting to 0 when respawning or joining a server
Don't use PBR shader for arena and tiles
removed placeholder white box control room panel
[d11][Audio] - Fixed missing Doppler from Chopper and Chinook.
[D11] Increase check for double11 cheevo
Set up the drug processors.
[D11][UI][#2073]Fixed issue with been unable to drop items via quick drop
[D11] DTLS network traffic optimisations.
NPCs can use HL2's weapon_357
Adjusted NPC support for HL1 glock (firerate)
Fixed HL1 weapon shell eject effect
Scaled down that huge texture
[D11] [Audio] Merge with main
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height.
AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
[D11][Tutorial] Tutorial build fix
Removed the completely pointless and score skewing HealingTileScorer
Added a few different drug types
[D11][UI][#1293] Removed legacy items from the vending machine admin panel. Fixed a few issues with the admin panel screen