194,005 Commits over 4,079 Days - 1.98cph!
[D11] Support for win64 standalone D11 build
[D11] Update to latest version of LiteNetLib
[D11] Generate build features and pooled strings JSON during build for use in Rustworks.
Fixed disconnected players not getting their position updated on the client. IsActive checks on the client (active meaning connected) were overzealous.
fixed some UI shader
see thru highlight shader stuff
Fix build, update shadow and render scale options
Combined drug dealer character into a batch, and fixed missing teeth in all other batches.
Close UI if interactor dies
Break out of NPC interaction if they move too far from the player
Rocketlauncher
Pump source textures not as massive.
surface.CreateFont's maximum size is now 255 (from 128)
Cache combined meshes in TileView, enable GPU instancing on some materials
DHorizontalScroller no longer errors when its children are missing the ApplySchemeSettings hook definition
HandleAnimEvent now works for "ai" NPCs too
Fixed race condition in skin unloading that could corrupt loaded skins
Git is better than plastic
Fix UI masking, fix some broken behavior with buttons
excavators LOD files, Colliders files
placed splitter, updated railway placement and buckets
stairs across structure
[D11] [Tutorial map] Updates to map
Button hit zones (for most things I think)
Exception reporting logic
Room trigger volumes are now generated!
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
Clear NPC interaction UI if target dies
NPCs stop and look at the player when they can interact in any way
Need the editor enabled too
Compiling without steamworks, more settings
Merge from Main to Working
Room tool feeling pretty functional.
Option for vignette
Lower resolution unit outlines (plus sample reduction)
Disable another Dynamic Decals thing (testing)