194,005 Commits over 4,079 Days - 1.98cph!

6 Years Ago
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6 Years Ago
More project settings adjustments Add an option to force HDR off for some cameras on some platforms Add different render scale options (switching back to 100% is currently bugged) Disable a bunch of other options Mostly fix the squad editor rendering bug Disable Dynamic Decals (its slow and broken here) Some shader tweaks
6 Years Ago
Reset texture settings to default (for now)
6 Years Ago
Fiddle with quality settings Make the post processing and UI blur options static (removes their Update calls) More UILineRenderer optimization Disable crowd animations for now Fix more shader and texture issues
6 Years Ago
Room / unit generation.
6 Years Ago
adding jumper source file
6 Years Ago
adding jumper attack anim/ controller updated jumper portrait, tweaked AO, gloss texture
6 Years Ago
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
6 Years Ago
Little bit of fixes
6 Years Ago
payphone light...
6 Years Ago
ECS buildings
6 Years Ago
Listen for external connections
6 Years Ago
Some fixes for the resolution option
6 Years Ago
Merge from main
6 Years Ago
Merge from ws
6 Years Ago
Use a different websocket library in the editor and standalone
6 Years Ago
Increased bank account limit.
6 Years Ago
Lots of server fixes
6 Years Ago
Missing file
6 Years Ago
More weapon polish & cleanup
6 Years Ago
[D11] [UI] Base Stats fix.
6 Years Ago
ECS stuff to be able to instantiate building data when in play mode and loading from sub scene.
6 Years Ago
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
6 Years Ago
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
6 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
6 Years Ago
[D11][UI] Removed unneeded material from item icon
6 Years Ago
[D11] Update Large Medkit description
6 Years Ago
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
6 Years Ago
[D11][Tutorial] missing ref
6 Years Ago
Camera fix
6 Years Ago
[D11] Ensure UITranslateText works on SERVER & CLIENT define
6 Years Ago
[D11][Tutorial] Merge from console #34999
6 Years Ago
More camera stuff and option. Might be something weird with squad editor camera.
6 Years Ago
[D11][Tutorial] generated .sav for tutorial map
6 Years Ago
[D11] [UI] uppercased all of the main menu options
6 Years Ago
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
6 Years Ago
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
6 Years Ago
Merge from main
6 Years Ago
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
6 Years Ago
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
6 Years Ago
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
6 Years Ago
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
6 Years Ago
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
6 Years Ago
[D11] Remove WIP icons from audio settings
6 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
6 Years Ago
[D11] Update Large Planter to use the small planter description, which is now shared between them
6 Years Ago
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
6 Years Ago
Adjusted dividends and door health
6 Years Ago
Buildings are purchased based on corp account balance