193,101 Commits over 4,049 Days - 1.99cph!

12 Days Ago
Merge from main
12 Days Ago
UV support
12 Days Ago
vine_3d_renderer -> jungle_update
12 Days Ago
Massive performance boost: Reduce vine ms usage by 50%. Only run coroutine spring lerps on use, snap to position on init> Additionally: Only run spring lerps if end point or hang point are different to what they should be
12 Days Ago
Reduced vine travel speed by 25%
12 Days Ago
Force vine visual to stay on 2d rendering only
12 Days Ago
Improved rotation snapping when starting a vine wing
12 Days Ago
Passed intial performance tests: disabling tube rendering until art is done
12 Days Ago
Fix LOD flickering issue again
12 Days Ago
Fixed bug causing invisible lines on swing. Preload both tube and line renderers, so on swapping they can quickly move over and draw the vine properly
12 Days Ago
Increased the spacing of the vine launch points, should help vines overlap less
12 Days Ago
Switch sprays to Decal/Deferred Decal
12 Days Ago
Trying to fix an invisible on swing bug
12 Days Ago
Profiling Better LOD values
12 Days Ago
Fixed descend option not working when more than one vine is overlapping
12 Days Ago
Fix LOD spamming on and off depending on player look direction. Fix LOD not respecting the OnShow mountable code
12 Days Ago
Update emoji with transparency
12 Days Ago
NRE fix
12 Days Ago
Setup new VineLOD script. Swap the physics ropes render mode on lod state change
12 Days Ago
Add test ladder/rope ladder to vine playground
12 Days Ago
Setup LOD system with new tube and line renderers. Show 3d tube vine up to 20 m then swap to line renderer, eventually culling.
12 Days Ago
Initial new emoji setup
12 Days Ago
Reduce bounce values
12 Days Ago
Animate hang point and length changes with springs
12 Days Ago
main -> syncvars
12 Days Ago
Outbreak Scientist texture update
12 Days Ago
created wip prefabs and steam items for wallpapers and sprays
12 Days Ago
Bottom hanging part of vine is now a bezier tail. Tube Renderer now uses parallel transport to push tube rings in a manifold. Results in much smoother rotational changes
12 Days Ago
added wicker and bamboo storage, set up prefab, created steam item, added jungle dlc steam item, linked up storage, obsidian knife and jungle ar to it, updated manifest and skins list
12 Days Ago
Updating skinning for coconut armour legs
12 Days Ago
Successfully working 3d representation of the vines Tube Renderer radius now better matches 2d vine width
12 Days Ago
Cleanup vine script. Doesn't need to hold a reference to a line renderer
12 Days Ago
FakePhysicsRope now has multiple render modes: LineRenderer2D, TubeRenderer3D and the option to have both. Vines are now rendered as both line and tubes.
12 Days Ago
Ensure end caps have the right normals
12 Days Ago
Merge from jungle_update
12 Days Ago
Merge from snakes
12 Days Ago
Replaced foliage shader in the arms viewmodel
12 Days Ago
Refactor
12 Days Ago
Added weapon holster offset component for the torso armor
12 Days Ago
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12 Days Ago
Fix tubes rendering as ribbons Add flat caps onto the end of the tubes if hemisphere caps arent used
12 Days Ago
More cleanup
12 Days Ago
Fix occasional reposition NRE
12 Days Ago
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12 Days Ago
WIP: Generate tubes as rings of verts and connect them together instead of lots of capsule segments
12 Days Ago
Fix look rotation error spam. Fix occasional double attack during reposition slither.
12 Days Ago
Expose position setting methods just like the line renderer
12 Days Ago
Initial implementation of a tube renderer. This will let us procedurally create swinging vines as 3d objects rather than bill boards
12 Days Ago
Updated arms armor icon
12 Days Ago
Linux build error fix