200,695 Commits over 4,171 Days - 2.00cph!

6 Years Ago
Merge from main
6 Years Ago
Compile fix
6 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
6 Years Ago
Changed MoveItem amount to an int32 (modder request)
6 Years Ago
Strip newlines from chat input
6 Years Ago
Fix missing chinese/japanese/korean characters
6 Years Ago
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
6 Years Ago
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
6 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
6 Years Ago
[D11] Remove my profile signout hack
6 Years Ago
Fixed Skin.LoadAssets NREs
6 Years Ago
[D11] Performance map test WIP
6 Years Ago
Scene backup. Started organizing the messy effects folder.
6 Years Ago
Scene backup. Various mat fixes.
6 Years Ago
more ui rework (CE)
6 Years Ago
fixed horse debug movement
6 Years Ago
more WIP UI updating ASE
6 Years Ago
removed debug logs
6 Years Ago
horse breeds
6 Years Ago
compile fix
6 Years Ago
horse performance
6 Years Ago
Added horse head collar placeholder art
6 Years Ago
Bundle tweaks
6 Years Ago
Added some basic lot spawning stuff.
6 Years Ago
minicopter IK fixes
6 Years Ago
profiling
6 Years Ago
Update windows steam libs
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
linux too
6 Years Ago
Update steam libraries
6 Years Ago
Added HeapExplorer plugin
6 Years Ago
Remove 'exclude_renderers' line
6 Years Ago
Terrain memory savings
6 Years Ago
Update manifest
6 Years Ago
[D11] [UI] Map marker tweaks CH47 helicopter.
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Changed removal method of map marker objects.
6 Years Ago
█▉█▌▍ ▋▍▌▄ ▇██▄▋▍▉▉
6 Years Ago
▍▆▋▊▉ ▍▉▇▍ ▄▊▋▇▆▆▌▅
6 Years Ago
[D11] Fix for the Key and Code lock items showing as white batons when in a players hands. They now show the planner instead.
6 Years Ago
Temporarily removed Launch Site SLOD (causing monument prefab to not build properly)
6 Years Ago
Temporarily removed Airfield SLOD (causing monument prefab to not build properly)
6 Years Ago
[D11] [UI] Chinook map marker fixes.
6 Years Ago
SLOD cleanup script
6 Years Ago
Temporarily removed Compound SLOD (causing monument prefab to not build properly)
6 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
6 Years Ago
Horse ragdoll doesn't wrap around itself. Horse materials GPU instanced. Ragdoll scene.
6 Years Ago
▆▊█▋█ ▄█▌▌ ▋▄▊▅
6 Years Ago
Save++ Network++