200,703 Commits over 4,171 Days - 2.00cph!
added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
Allow buying items etc when steam id validation is off (for debugging)
[D11][#2302] Skip attack animation if receiving reload animation
Possible workaround for tile blend mask bug
Remove debug log
Fix clicking trophies through UI
Fix PlaySound error on Icer and Jumper trophies
Fix tutorial squad version mismatch
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Skin.ReadDefaults NRE fix
set max tilefall count to 2 for dm6
Merge from unloadprefabs_2
SetFinalImageCompression is now editor-only to fix builds.
Icer sounds
Jumper sounds
A couple minor mix/spatialization tweaks
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baked some of the lighting to the environment vertex color to compensate for the lack of AO
tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp
re render map images
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Scene backup.
Better IES.
Radtown light fixtures.
Calibration texture.
File organization.
set screenshot compression
fixed squad editor hologram rotation
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
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Don't crash the game if we don't have a matrix to render a model with
Lua functions that load keyvalue input now have the full function name in error
Block running "gamemenucommand" from non menu state
skin approval
LookRotation fix
Fixed HL1 Barnacle, Leech and Cockroach not showing up in kill feed when killed
Fixed Manhacks and Scanners killed by physics objects (props, ar2 altfire) not being credited to the player
Breakable prop gibs also inherit the prop material overridee in singleplayer
[D11][#2287] changed top tier steps to be in line with other steps so that highlight will work
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fix ball laucher trophy control