200,001 Commits over 4,140 Days - 2.01cph!
[D11][Tutorial] Modified triggers in cave and added null reference check
[D11][Tutorial] Reapplied spawn position fix on first spawn
#1336, #1348, #1247 + Changed 'Barbeque' to 'Barbecue' + new strings
[D11] Update translation key on 'sulfur ore' collectables
[D11] [UI] Handles no compounds/outposts existing in map (should fix disconnect RPC error OnRespawnInformation).
[D11] Updated LR300 recoil, and re-enabled the item/bulletcount display on the belt bar
[d11][Audio] Moved animal sound defs and created some new folders to make it easier to balance Animal 3D ranges.
translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic)
rgba textures for both those weapons
[D11] [UI] "Outpost" button on death screen now respawns user to the first outpost created in the world (need to add functionality for choosing which outpost).
[d11][Audio] Added helicopter template files to manifest
Compound s2p.
Basic bokeh blur texture for distance flares.
[D11] Fixes " Left & Right not working on toggle settings in options menu."
[D11] Fixes server compile errors
[D11] Fixes server compile errors
Don't render distance flares underground
[D11] [UI] removed the controller speaker option for voice chat output on xbox
[D11] [UI] capitalised dualshock
[D11][Tutorial] Tutorial actions now use GetTokenised for translations
[D11][Tutorial] Temporarily set tutorial to use generic game options UI
changed building purchase price
changed the way plants grow, shortened the grow time a bit
[D11] Lightpost Col added
[D11] Exported monuments with lightpost's in to update COL.
[D11] Popup buttons updated to match the new look of the rest of the buttons
Military Flamethrower, materials, lods, collision prefab setup
[D11] Adds delete spawn point fx
[D11] Adds delete spawn point fx
[D11] [UI] removed community hub and moved global stats and leaderboards options to the my rust page, removed rust feats button
[D11][UI] Fixes for Campfire text (and all other oven lootpanels)
[D11][Tutorial] Added tutorial localisation keys
[D11][Tutorial] Updated tutorial objects for tutorial cave and shelter, added helicopter flyby event
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
[D11] Alters fade to be frame based rather than time based as the loading screen blocks the main thread meaning the fades would sometimes fade a little then completely cut depending how much time the main thread was blocked for. Changing volumes from either FixedUpdate, OnAudioFilterRead or even on a thread does not work as the Unity API is not thread safe! Yay! The upshot of this is that fades sometimes take a bit longer but they are always mostly smooth... bar a few little pauses but its not too noticable.
[D11] splits loading loop into a sting/nosting version
Fix for gib rigid body mass and some small optimisations to the gib creation stuff.
Fix for instanced meshes not being destroyed properly
[D11] [UI] Fixed distance check for outpost on death respawn screen returning decimals and not being formatted.
Shelves can no longer be placed on top of each other
#1289, #1343, #1239, #1244
[D11] Changed hacking device text string in locked crate prefab
Bit of a hacky solution, but NPCs will now purchase up to 12 units of weed at a time, depending on their addiction level.
Set the guide meshes for building blocks
Barricades now stack (10)
[D11] [UI] updated how the map controls
dropbox can now be repaired
Vending machine can no longer be placed through world layer