199,999 Commits over 4,140 Days - 2.01cph!

6 Years Ago
All remaining proplights distance fx prefabbed.
6 Years Ago
Removed a bunch of dupes from a bad merge
6 Years Ago
[D11] DTLS multiple peer connection support.
6 Years Ago
More component setup
6 Years Ago
Unload certain large static prefabs after loading the map
6 Years Ago
[D11] Adds frontend music fades as per mr putsons request.
6 Years Ago
[D11] Update to UI Background
6 Years Ago
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now
6 Years Ago
Model and component type setup
6 Years Ago
Unit attack ranges can now ignore units with tiles on them. Jumper tweaks.
6 Years Ago
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
6 Years Ago
more Jumper wip
6 Years Ago
Applied Detail Brush smoothing change from Source SDK 2013 Pull Request
6 Years Ago
Adjusted colors of Source checkbox for better contrast
6 Years Ago
Removed / changed component types
6 Years Ago
...
6 Years Ago
Sorted out all of the model types + names
6 Years Ago
Jumper attack wip stuff
6 Years Ago
[D11] adds frontend music
6 Years Ago
[D11] boxes of music call so it can silently fail if the class isnt instatiated
6 Years Ago
[D11] Fixes frontend music being replaced by game music in certain situations.
6 Years Ago
Fixes. File org.
6 Years Ago
More light fixture distance prefabbery. Fixed the edge clipping on flashlight_flare texture.
6 Years Ago
table.IsEmpty
6 Years Ago
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
6 Years Ago
[D11][Tutorial] Added extra spawn handling for tutorial objects
6 Years Ago
[D11] [UI] removed d11 logo from player info widget
6 Years Ago
Super potato quality setting (test)
6 Years Ago
Movement and path views now support jumping.
6 Years Ago
#1246 'Armor' changed to 'Armour' in real English loc file.
6 Years Ago
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
6 Years Ago
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
6 Years Ago
Additional files from previous loc check in
6 Years Ago
Unify the loc files into one. The localisation tool's big day.
6 Years Ago
More light prefabs distance flared.
6 Years Ago
Seamless distance flares on some proplights up to 600 range.
6 Years Ago
Fixed scoreboard UI going vertical if aspect ratio was too low
6 Years Ago
A tweak to the format.
6 Years Ago
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
6 Years Ago
Increased cop inaccuracy
6 Years Ago
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
6 Years Ago
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
6 Years Ago
Fixed double placement bug for deployed items (beds etc)
6 Years Ago
added some greybox props
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
Increase minimum shader level to something that actually works
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
6 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
6 Years Ago
Jumper attack description
6 Years Ago
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...