199,999 Commits over 4,140 Days - 2.01cph!
All remaining proplights distance fx prefabbed.
Removed a bunch of dupes from a bad merge
[D11] DTLS multiple peer connection support.
Unload certain large static prefabs after loading the map
[D11] Adds frontend music fades as per mr putsons request.
[D11] Update to UI Background
[D11] If a translation value is blank, display the key instead - and don't attempt to load the old translation files as they have been removed now
Model and component type setup
Unit attack ranges can now ignore units with tiles on them.
Jumper tweaks.
#1236, #1239, #1251, #1248 plus spelling sweep on both Real English and American English
Applied Detail Brush smoothing change from Source SDK 2013 Pull Request
Adjusted colors of Source checkbox for better contrast
Removed / changed component types
Sorted out all of the model types + names
[D11] adds frontend music
[D11] boxes of music call so it can silently fail if the class isnt instatiated
[D11] Fixes frontend music being replaced by game music in certain situations.
More light fixture distance prefabbery.
Fixed the edge clipping on flashlight_flare texture.
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
[D11][Tutorial] Added extra spawn handling for tutorial objects
[D11] [UI] removed d11 logo from player info widget
Super potato quality setting (test)
Movement and path views now support jumping.
#1246 'Armor' changed to 'Armour' in real English loc file.
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
Additional files from previous loc check in
Unify the loc files into one. The localisation tool's big day.
More light prefabs distance flared.
Seamless distance flares on some proplights up to 600 range.
Fixed scoreboard UI going vertical if aspect ratio was too low
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
Fixed double placement bug for deployed items (beds etc)
improved flashlight effect wall clipping
Increase minimum shader level to something that actually works
improved laser effects
thompson can now take flashlight and lasersights
protocol++
underwater crates untie in half the time
can only access minicopter fuel if pilot or engine off
can recycle empty cans
water jug can go into fridges
salvaged axe harvests more animal flesh
Jumper attack description
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...