199,999 Commits over 4,140 Days - 2.01cph!

6 Years Ago
Increase team DM required kills to 25
6 Years Ago
UI interaction crosshair now shows orange when interaction is there but not available
6 Years Ago
Update interaction prefabs
6 Years Ago
Interaction text UI now adapts to text length. No more overflowing building purchase text.
6 Years Ago
Fixed HUD interaction UI location. It moved around and could be right off-screen depending on aspect ratio.
6 Years Ago
Fixed a bug with rapid quit and rejoin that affected Team Deathmatch and potentially other modes
6 Years Ago
Fixed aspect ratio issues on end-of-round screen, and added Esc key to bring up quit dialog.
6 Years Ago
variable squad size tests
6 Years Ago
Shader stripping lightmap and built-in fog permutations (not needed for now)
6 Years Ago
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
6 Years Ago
udpated heli tracers
6 Years Ago
tracer improvements
6 Years Ago
...
6 Years Ago
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
6 Years Ago
Remove old missing prefabs from my test scene
6 Years Ago
fixed missing floor_default material. fixed pivots on stairs, triangular walls, rooftops
6 Years Ago
[d11][Audio] Optimised and Fixed Helicopter. Audio now behaves correctly over distance and uses half the number of assets.
6 Years Ago
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length
6 Years Ago
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons
6 Years Ago
Vertex wind on awnings.
6 Years Ago
merge with main
6 Years Ago
[D11] Changed hacking device text string
6 Years Ago
[D11][UI] Replaced placeholder strings for options
6 Years Ago
[D11] Latest FE audio for putson
6 Years Ago
[D11] add client only checks around FE music
6 Years Ago
...
6 Years Ago
[D11][UI] fixes for horizontal scroll bars
6 Years Ago
Set up remaining base prefabs
6 Years Ago
minicopters now decay when indoors at half the outside rate (instead of lasting forever)
6 Years Ago
[D11] [Tutorial] Tutorial map Updates
6 Years Ago
#1234, #1290, #1268 Text changes
6 Years Ago
Adds stinger asset
6 Years Ago
[D11] Compiler fix
6 Years Ago
[D11] Make FE sting trigger on first button press
6 Years Ago
[D11] [UI] fixed a wrong icon on the controls page, and removed the word credits from the playerinfo widget
6 Years Ago
set up a load of prefabs
6 Years Ago
[D11][UI] Updated Wrap Scroll to have a horizontal option and renamed variables to reflect this change. First pass implementation of purchase RustCredits Screen.
6 Years Ago
[D11][Tutorial] GUIDToObject now takes a bool so it knows if it should load the client or server prefab version
6 Years Ago
More dupe removal FML
6 Years Ago
[D11] Fixes server frontend music errors
6 Years Ago
[D11] Fixes server frontend music errors
6 Years Ago
Removed dupes from American English
6 Years Ago
Various
6 Years Ago
[D11] Adds music loading stinger jingle thing for putson
6 Years Ago
[D11] [UI] Added Outpost respawn logic (not yet hooked up).
6 Years Ago
[D11] latest audio fixes
6 Years Ago
[D11] new loading loop with prejingle stinger
6 Years Ago
backup excavator core
6 Years Ago
[D11] latest audio fixes
6 Years Ago
[D11] latest audio fixes