193,688 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fix not being able to connect again
7 Years Ago
merge from main
7 Years Ago
Updated env_wind to affect treesway on its own Updated steam.inf Restored Half-Life 1 turret entities
7 Years Ago
Update ignore.conf with even more post-compile useless folders
7 Years Ago
Better solution for the same thing
7 Years Ago
Fixed RebuildSpawnIcon() not taking bodygroups into account
7 Years Ago
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
7 Years Ago
Send a full character state when group or group subscribers change. Fixes state not getting fully sent to new connections
7 Years Ago
Missing file
7 Years Ago
Backup
7 Years Ago
Fixed a crash issue with Vehicle.GetVehicleViewPosition Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 ) Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
7 Years Ago
State diff was getting processed twice unnecessarily
7 Years Ago
Character kept nagging about "Facepunch.Bass.Serialization.Serializer<GameData.CharacterState>' is obsolete: `Don't bother using this any more'", so I've removed it and converted the state sends to use the newer system.
7 Years Ago
Cleanup of warnings etc
7 Years Ago
Rename team balancing. Make it clearer that is does NOT rebalance automatically in all cases, e.g. When imbalance happens due to player disconnections.
7 Years Ago
Added server-side verification for client character selections
7 Years Ago
Fixed confetti trophy, effect pivot needs tweaking I think.
7 Years Ago
Bots now respect auto-balancing team selections
7 Years Ago
work in progress, only preprocess prefabs that aren't directly referenced by other assets
7 Years Ago
More work on AI.
7 Years Ago
Don't use Time.time for auto muting to avoid possible issues with float precision
7 Years Ago
Fixed Cargoship interior ambience collider not flagged as trigger
7 Years Ago
Human initial pool allocation = 16
7 Years Ago
Fixed bad goat data
7 Years Ago
simplified item/mission validation
7 Years Ago
Enums
7 Years Ago
Server validates player records (customisation items/missions) on login, removing any deleted items/missions and ensuring they have the default item set. Removed hardcoded item default values, now taked from the customisation DB, item definitions can be marked as default.
7 Years Ago
Show a different message if players can't connect because the server is full
7 Years Ago
GUI save
7 Years Ago
Handle some more raknet packets so we know if the connection failed
7 Years Ago
[D11] WIP Options Menu now accessible from Main Menu
7 Years Ago
Removed StatsUtility and fixed potential bug in editor caused by cached definition lookup GroupStats collection reset
7 Years Ago
Attribute def renames
7 Years Ago
Fixed attributes not being editable (script has new GUID, might require manual reimport of Resources/Data/Definitions/Stats/Attributes folder
7 Years Ago
Merged from main
7 Years Ago
▇▋█ ▆▅▊ ▇▍▋▉▄▌▌▄ ▊▊.
7 Years Ago
Fixed potential exception in Unit.Wearables.Save ResourceView pooling cleanup
7 Years Ago
Add ConnectionState component to boot prefab
7 Years Ago
ConnectionState component has UnityEvents for changes in connection state, and controls reconnecting
7 Years Ago
Settlement level building requirements no longer limited to addons on the root building, regular buildings will trigger player placement and wait for a placement callback
7 Years Ago
[D11] Server logging in JSON.
7 Years Ago
atmos 42 levels
7 Years Ago
[D11] Capitalize build call
7 Years Ago
Building construction persistence fixes
7 Years Ago
[D11] Shortened Jenkinsfile now lives in plugins
7 Years Ago
jenkinsfile b4
7 Years Ago
meta file
7 Years Ago
new atmos
7 Years Ago
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
7 Years Ago
Fixed overlay UI canvas not being hidden when current screen is toggled (fixes save game snapshots showing the quicksave overlay)