198,711 Commits over 4,140 Days - 2.00cph!
Dont collate activity notifications if there is no collation template text
Starving nutrition boost increased from 0.01 to 0.02
Created a helditem for building deeds
Various tasks fixes.
Needs generate a task to fix the need for the whole group.
Varied Diet is now a need.
Building deconstruct flag fix
Don't generate notification text for activity that is not set to create a notification
When a user a purchases a house, they now get a deed.
[D11][UI] Added temporary playfab id and currency displays to the creatserverpage. Altered rent server json
[D11] [UI] Leaderboard names now use actual usernames rather than ID's. Fixed navigation on leaderboards screen.
Fixed RMB commands not clearing evaluation data (caused context menu hint to appear when mousing over a target previously commanded for attack)
MachineProcess NRE fix
Tooltip improvements
[D11] Fix for LoadingScreen incorrectly setting the InputModule parent to null on close, and for the TitleScreen not being active after reloading the Frontend
[D11] Fix for PagedUI ChangePage sometimes causing the PageQueue to fall out of sync
[D11] [UI] Added leaderboard container states to display when initial loading is occurring and when leaderboards might not be accessible.
No longer force full snapshots when spawning / respawning (this will probably break everything)
Need notifications can no longer be dismissed.
Need notifications use severity level.
Increase MAX_NODES to 4096
[D11] UDP encryption plugin for Linux.
[D11] Make sure linked accounts are added to player entries for leaderboards so the platform username can be displayed
Let game modes spawn items in bins
updated ice pillar/ model/mat/decal/ anim
added icer placeholder
Remove ItemContainerSpawn scripts from bins. If game modes want these, they can add them, but they shouldn't automatically be in every mode. I actually did this already in #5800 but it didn't get merged correctly.
New Sandbox player character
Give sandbox NPCs a semi-random amount of cash
New feature, allow dropping inventory EXCEPT weapons
Add ability to have characters drop their inventory, NOT including their weapons
Renamed mode to Simple Sandbox + some other work
Sort GroupKnowledge every DM tick
Finished interaction system w/ fading disturbance
Added sample brushes
Refactor + cleanup
Server compile fixes
[D11][TUTORIAL] Fixed objectives not reappearing after equipping building plan, reordered sleeping bag unlock
Unsetting thrown weapon no longer removes from possessions if it's carried
Reset item view root rotation on pickup/drop
Simplified attack command logic
assign family relation type when setting a relationship
[D11][TUTORIAL] Can no longer speed run Light Fire to miss the final trigger
[D11][UI] Create server menu server name and messages hooked up
Hunting no longer requires a weapon.
More tweaks to unit picking up AI.
Hunting Station unlock requires Crafting Station.
[D11] [UI] Fixed leaderboards selectable button colour tints being incorrect. Added correct stat tracking for kill/death ratio and player kills.
more Icer work: combat actions, conditions, tag shit, etc.
Fixes to dropping unit AI
[D11] WIP initial support for controller vibration (ps4 only atm)
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
Building map colors are probably working correctly now.
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
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