193,994 Commits over 4,079 Days - 1.98cph!
Cave dwellers
Removed the super player regen
road/scrap tutorial completion
phrases
Further color tweaks. Made pines lighter
Removed specular from pines as a temp fix for incorrect fresnel
Douglas Fir / Pine color tweaks to match the new lightning
Rebaked billboards to match new colors
task list now displays a specific name for each tutorial section
Get a random username automatically on start so we'll get a unique userID
added pickles with chance of botulism
fixed tree minigame hints not showing, maybe
Pines and Douglas Firs / fixed roughness / added billboards to prefabs and rendered textures
trying auto repath disabled on NavmeshAgent to see if it fixes weird pathing.
Server setup and bootstrapping
more UI/modal shit.
more opportunity shit.
added a new Opportunity cash transaction type, gamble opportunity uses it
slightly smaller stone splat radius around forest rocks
dynamic stones spawn on stone splat
Tweaked clutter rock scales
Fixed missing mesh references in a couple of skinnables (meaning they couldn't be downloaded)
Tweaked densities of micro cliffs and beachside rocks (after 25321)
Fixed floaty patch_grass_tall_large (added terrain anchors)
Fixed imposter normals baking
Fixed remaining quad sizing and pivot issues
Switched core/foliage to roughness (sorry)
Clean up and interface work
Adjusted forest rock splat modifiers
Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
small change to cave gravel mat
sat dish rock LODs don't swap to the wrong material
caves splats are now exported + material changes on some rocks
added mapid to LeagueFixtureResult protobuf, serialize it
set OpportunityGenerationChance to 0 until it works
NRE check when preventing Scientists from hurting Scientists.
Bradley no longer target Scientists.
Merge from visuals_experiment
fixed application of stat value change threshold