199,488 Commits over 4,140 Days - 2.01cph!
Updated smash start pose & transition into loop
More work queue optimizations
Some documentation tweaks for Graphics methods.
Most of the way through adding functionality to the new cabinet.
Premake script now generates build options for `arcade.sublime-project`.
Now ignoring `arcade.sublime-project`.
Attempting to get the screen reflection shader working with the new cabinet model.
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
Time of Day update to 2.3.5 prerelease 3
Added alternative higher-quality scattering model (still unused for now)
Fixed screen reflections for new cabinet model.
Fixed generated build systems in `arcade.sublime-project`.
Dives now viewable in the anim viewer
Updated dive anims ( less trans x after hitting ball) & added anim events to .metas
Switched rock mesh, skipped playback of replay events if before replay start time
NPC now update on the network correctly.
* Switch to concommand.Run and concommand.Autocomplete instead of the global functions that call functions mentioned before
* Order convars in preset files consistently
Apparently I need to change it here too
Updated water to latest version
Disabled reflection probes on OS X and Linux to keep objects from being solid black (known issue: water is now white)
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