193,488 Commits over 4,079 Days - 1.98cph!
Scene backup.
Less ridiculous helmet overlays.
bunch more work on island-02
Fixed maxhealth not updating between server and client.
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event
Fixed missions not be killed when last player leaves
Race bar populated but hidden when race mission is joined
UI Inventory hiding player info fix
lost and found level update
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
Island-01 height and water map rebake
deleting this stuff plastic readded when it forced me to update before checkin
Saved everything again cause im a fucking melon
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
validated all the asset ever and saved em
DataAsset.OnValidate name caching, cleanup
Removed AIModuleSettingsWrapper, various related cleanup
Stripped modules from Rhino
added code tooltip toggle for menu buttons, disabled.
added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
grassy edge texture alpha tweaks
Exposed protection values in item stats properties.
A bit more fiddling with the tooltip ui for inventory.
Cleaning up asset display name + debug name and formatting usage (also improves editor perf in AI designer and other tools)
View model settings
Set anims to use base mesh vessel
Fixed pause overlay flashing up when switching game speed
ImageMasked creates fresh material instance if the ref material shader differs
Fixed parenting on bradley and heli loot crate fireballs
Disabled pathfinding filtering in DM (testing)
Fixed biome mat objects not being initialized on warmup and causing a pref spike when used on decor objects
Female asian head mesh, materials & textures
Male asian head/body seams
Added ambient lighting to light body
merge from cliffs remodel
Remaining attire materials.
Materials for the different attires.
Mushroom crash fix.
Stamina recharge tweaks.
Health tweaks.
Manifest.
Skill gain and item degradation is now applied when removing an item from the dispenser even if the item could not be carried (Fixes fishing skill not increasing if hands are full even though the fish is dispensed/caught)
Fixed fishing spots missing a collider (manually added to view, this might break if it's updated)
New Unlock: Advanced Fishing
Unlocks when a unit reaches Novice in Fishing
Unlocks the advanced spear