193,446 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Tooltip files
8 Years Ago
Added a quick script to make the booster rotate until it has anims. More friendly-ability range fixes.
8 Years Ago
Some minor tweaks from Sunday
8 Years Ago
reduced volume of attack mode clip
8 Years Ago
Senses unit enabled check
8 Years Ago
Added BaseEntity.Enabled flag, ignore disabled ents in ECS ticks
8 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
8 Years Ago
Added Booster unit. Generated unit portraits. Fixed some target colour issues.
8 Years Ago
ConditionConsiderationSettings score is 0 if the condition failed HasDesireSettings editor, validation
8 Years Ago
Ak, Beancan grenade, Bone club, Binoculars, D Shotgun, M92, M249, Sawnoff shotgun, Semi auto pistol, Semi auto rifle, Stone spear, Wooden Spear, Thompson - Updated to latest rig & added new arms
8 Years Ago
Each attack definition can now specify it's own CP cost. Added ResetMovementCombatAction
8 Years Ago
Gathering for fire improvements.
8 Years Ago
Clamp npcs to the ground as we are traversing a navmesh link.
8 Years Ago
Game no longer autoloads the last save
8 Years Ago
Fixed some issues related to agents getting back to normal movement after completing a navigation link.
8 Years Ago
ConsiderationSettings.BlackboardReadKeys no longer abstract
8 Years Ago
Progression widget text fixes
8 Years Ago
art
8 Years Ago
correct materials assigned to the mesh (was only a problem for rebuilding prefab)
8 Years Ago
update tree to not fall though floor
8 Years Ago
Fixed bad editor tags in WhatsNewWidget
8 Years Ago
Fixed TutorialSettings.OnValidate lacking if UNITY_EDITOR
8 Years Ago
only set tree meshes to no vertex animation after they have been cut down to let stump bend in the wind but not after been cut down
8 Years Ago
Cops no longer drop stuff when they die
8 Years Ago
Merged from main
8 Years Ago
More navmesh link
8 Years Ago
tree prefab update
8 Years Ago
using new placement effect
8 Years Ago
adding placement smoke prefab
8 Years Ago
more squad editor
8 Years Ago
Fixed floor snap Started to add heights
8 Years Ago
Added no alley hex 8 variant
8 Years Ago
Fixed rotation spazzing when picking up units
8 Years Ago
added PlayHiAnim() to UnitView, now ref that instead. Unit hit gets triggered when dropping a unit onto tile
8 Years Ago
update to last rev
8 Years Ago
Placement effect now plays when dropping a unit on a tile in squad editor Added DelayedDestroy script to JumpEffect
8 Years Ago
Moved info card panel display from long hover to hover event
8 Years Ago
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8 Years Ago
Added scattering/fog support to new explosion shaders
8 Years Ago
Disabled top and bottom fade masks for unit panel
8 Years Ago
Improved Tool Quick Search - Now also searches tool category names Added support for DTextEntry placeholders, DTextEntry.SetPlaceholderText and DTextEntry.SetPlaceholderColor Spawnmenu search features now use the new placeholder functionality
8 Years Ago
squad editor unit list now defaults to the large view, clean up
8 Years Ago
Merged from main
8 Years Ago
removed debug test output
8 Years Ago
Scene
8 Years Ago
Can now display a unit's threat map as an overlay via the Morale component debug panel
8 Years Ago
Crafting screen files.
8 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
8 Years Ago
Increased Human max filter target candidates count to 15 (was 10, lower than some animals)
8 Years Ago
Added an ignore carried items option to BehaviourChainFilter to filter out items held by the unit running the filter Turned this on for the Gather fuel for fire goal plan, fixes unit's clothing getting evaluated in the filter Reverted the random peek point I committed earlier