193,436 Commits over 4,079 Days - 1.98cph!

8 Years Ago
small rocks distance tweak
8 Years Ago
squad editor drag and drop wip
8 Years Ago
merge from main
8 Years Ago
disabled ALT key camera rotation
8 Years Ago
gas_station level vcolor bakes backup and scene2prefab
8 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
8 Years Ago
#ifdef'd editor functions
8 Years Ago
Fix gaps on supermarket / fixed seams on plaster_d texture / material tweaks
8 Years Ago
Saving a map in the map editor now creates a preview thumbnail image, imports it as a sprite and sets it in the map's definition file. Saved screenshots for all existing maps.
8 Years Ago
Possible door fix
8 Years Ago
Updated PlayerModel with fixed seam geo/normals/skinning Final textures with head/body seam fixes Body lods & head.00 lods Player preview changes/fixes
8 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
8 Years Ago
Log warning when trying to create attachment on viewmodel without model component
8 Years Ago
Reduced sky brightness slightly
8 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
8 Years Ago
Mortar max range increased by 1, health decreased by 1
8 Years Ago
resaved lego scene
8 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
8 Years Ago
Adding missing stuff
8 Years Ago
adding healer impact fx some fx material cleanup
8 Years Ago
Fixed loaded desires not correctly getting an owner Fixed several desire types missing load logic and added some logs so that future desires missing load logic will be more obvious
8 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
8 Years Ago
A little bit of door code clarification. Doesn't actually change any of what the code does.
8 Years Ago
Fixed/improved ImageEffectComposite handling of single effect
8 Years Ago
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8 Years Ago
Fixed path widget icon displaying if target world position is behind the camera Added some checks to CraftDesireRequiresBuilding to try and catch an exception that happens when multiple units are attempting to build a building Items being dispensed from a dispenser will now adjust their height based on the closest navmesh to try and stop items falling though the floor
8 Years Ago
Optimized water and screen blur overlays Added centralized ImageEffectComposite to replace redirects and ensure low bandwidth ops Added ImageEffectTransformsToLDR to ImageEffectComposite (works if final) Added explicit sort order to ImageEffectLayer Moved tonemapping + fxaa + sharpen and vignette to overlays (move back on 5.6.2+)
8 Years Ago
finished most pathing at launchsite for bradley
8 Years Ago
Fixed some progression exceptions when loading a game
8 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
8 Years Ago
Tweaked Face Target Loop action to end instead of going forever, this seems to fix animals not attacking correctly
8 Years Ago
more compile fixes
8 Years Ago
compile fix protocol++
8 Years Ago
bradley now spawns at launchsite, broken af protocol++
8 Years Ago
merge into main
8 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur
8 Years Ago
merge from main
8 Years Ago
missing files
8 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
8 Years Ago
Supermarket progress / loots spawn placement / general polish
8 Years Ago
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8 Years Ago
Supermarket COL/LODs/prefabs
8 Years Ago
Worlditem updated
8 Years Ago
Added reverse option Fix for mesh generation on instantiate
8 Years Ago
added new arm mesh to rig source
8 Years Ago
proper lr300 reference file
8 Years Ago
added new brick materials
8 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
8 Years Ago
Supermarket LOD's
8 Years Ago
Profiling