193,431 Commits over 4,079 Days - 1.98cph!
update unit orientation on attack
adding healer attack fx stuff
Eliminated GC allocs from BaseEntity.UpdateParenting
Updated multiple descriptions
Phrases
Enabled biome tint on lowest high external lod (no mask)
More work on Navmesh Links.
Added packed version of rust/std-terrainblend
Packed rock _cliffs_atlas and road_ground_layer (dependencies)
Added keyword for biome mask texture + added to mats using it + updated shaders
Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
Updated unit category icon strings
adding placeholder unit role icons font
gas station final interior mesh - LODs/COLs
scene update
Added labels
Fixed snapping on higher floors
Added mesh colours for different floors
Tweaked EntityLink default capacity
updating loadout panel for options
Optimized MaterialColorLerp
gas station final exterior meshes - LODs/COLs
commit to update to last rev
Fixed ParticleEvent counter not being reset to 0 at start of attack chain
ParticleEvent audio definition will now be played if set
added a ParticleEvent system, healer example
Healer no longer requires LOS
Fixed a NaN exception in unit root motion
Fixed an exception when a tribe member dies
Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
Fixed knowledge overlays staying on-screen when behind the camera
Adjust LOD dist for KD Tree props
bradley kills people when it hits them at high velocity
better speed zone obedience
bradley aims at chest/head instead of feet with coax
proper collision with bradley and players/c4/rockets
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose.
Hooked up to Delete save button for now
Fixed text chat not showing up
Fixed text chat not showing up
Re-integrate pawn shop UI changes from main
Fixed merge script errors.
merged with main.
door changes nuked
ui changed nuken
:(
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu