193,418 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed material / memory leak from mining quarries
8 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
8 Years Ago
Merged from main
8 Years Ago
Navmesh Link improvements
8 Years Ago
Packed train track and wagon material set (8 materials)
8 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
8 Years Ago
Undo wall move
8 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
8 Years Ago
Profiling
8 Years Ago
Profiling
8 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
8 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
8 Years Ago
Removed DX9 Switched roof tops to use own layer Building collision now generates from lowest point Fixed roof height Fixed NRE in edit mode
8 Years Ago
Packed high external wall LOD material
8 Years Ago
Disabled detail layer in high external stone wall
8 Years Ago
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8 Years Ago
more squad editor stuff
8 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
8 Years Ago
Eliminated GC allocs from MaterialReplacement
8 Years Ago
Eliminated GC allocs from ItemContainer.Load
8 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
8 Years Ago
Compile fix
8 Years Ago
Adjusted some memory pool sizes
8 Years Ago
OnInventoryChanged profiling
8 Years Ago
squad editor help text change. Map buttons now should correct game mode for that map
8 Years Ago
GameCam rotation input polling can now be locked/unlocked. Locked camera rotating when mousewheeling the map list
8 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
8 Years Ago
renamed and moved a bunch of LoadoutXXXX scripts to SquadEditorXXX and folders
8 Years Ago
squad editor wip
8 Years Ago
gas station damage pass end
8 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
8 Years Ago
use LayerMask.NameToLayer("OverUI") instead of 12
8 Years Ago
Finished UIUnitDragDrop refactor, renamed it to SquadEditorDragDrop
8 Years Ago
Slowed down NPC ladder climb speed
8 Years Ago
more squad editor UI refactoring
8 Years Ago
Another ladder fix
8 Years Ago
Disabled dynamic batching (experiement)
8 Years Ago
Merge from gc_optimizations_2
8 Years Ago
Prewarm memory pool of certain extremely common types
8 Years Ago
First pass of cleaning up UIUnitDragDrop
8 Years Ago
Merge ladder updates into Paul's branch
8 Years Ago
Composite ladder nav working. NPCs climb ladders on city maps!
8 Years Ago
Fixed some attachment points/animator params for goats and turtles
8 Years Ago
Reset scale of radial menu widgets so the last clicked button isn't scaled up when the radial menu opens
8 Years Ago
Working on ladder support NPC support for composite (multi-part) generated ladders
8 Years Ago
Fixed addons not registering to their parents Addon list when loading a game
8 Years Ago
Backup
8 Years Ago
CraftingMenu
8 Years Ago
Missing script
8 Years Ago
Topnav stuff