193,165 Commits over 4,049 Days - 1.99cph!
Interaction Desires AI done (maybe)
Add default modules with their default weight
AIModuleSettings.OnValidate handles default modules being added to Unit Agent components that do not currently have it
switched a line to the new chain write list
More interaction desires WIP
Added GoalPlanSettingsEditor.ChainContainsBlackboardWrite
Removed magenta debug print of active and dormant agents.
AI Modules can be flagged as default and will be automatically added to Agents that do not currently have them installed via OnValidate
Fixed UnitBehaviourWidget NRE
Interaction Desire AI WIP
SmartObject.TrySubscribe breaks first subscription matching the same InteractionPlan, when forcing subscription
Unit now stores a reference to the gameinstance, removed all the parameters from it's check can move/attack etc functions.
part 3, GameInfo is no more.
Fixed bad switch in BehaviourChain.SetActive
Interaction Desire creation WIP
chimney and car wheels added
refactoring out GameInfo, part 1
Fixed a couple of packing bugs
Added nav_grid convar + ai tweaks.
Animation callbacks for carried flag to switch animator update mode
Item equip replace in slot tweaks (moved code to Items component methods)
Dynamic DOF fixes
Ai tweaks, better dynamic cover.
Moved DSE empty consideration group warning to editor validate
Asset save
added a bunch of first pass utility buildings to see if they are useful
DSE ignores empty consideration groups
AgentParameters.OnValidate ensures modules are held by the correct DM
Finished packer improvements + cleaned up
Clouds of war particle systems scale their emission rates with zone size
fixed CmdSurrender requiring current turn permission
GameInstance wip stuff
working on building prefab 3
Removed DecisionMakerClasses enum, GroupDecisionMaker. Merged UnitDecisionMaker into base DM
Agent is now a UnitComponent
Removed GPV slot override
DM is aware of the GPV slot it is running for
Clouds of war is spawned by zone on init, no longer needs to be present in scene
pushed root transform on animals to render layer as were are allready doing some raycasting to get rotation to terrain
reexported rabbit walk with proper fps