193,003 Commits over 4,049 Days - 1.99cph!

8 Years Ago
moved to a scan & think AI... sheets?
8 Years Ago
Rocket factory / interior progress / walkways bake
8 Years Ago
improved store models a bit
bot
8 Years Ago
Automated Windows Build #675
bot
8 Years Ago
Automated Windows Build #674
8 Years Ago
List linux dependencies in build script Removed MAKE_CC_VERBOSE from linux client builds
8 Years Ago
high external wall wood lowest lod is now 4 triangles
8 Years Ago
merged back to main
8 Years Ago
navmesh path on selected unit when gizmos unit is ticked
8 Years Ago
Merged in Bill's TOD work. Car lights now change automatically with sunrise/sunset. No manual control, so sync of lights state over the network isn't necessary.
8 Years Ago
Minor edits
8 Years Ago
Vehicle headlights can turn on/off via a method.
8 Years Ago
car updated
8 Years Ago
Added car headlights. Always on right now.
8 Years Ago
car updated for Bill
8 Years Ago
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
8 Years Ago
car updates for Bill
8 Years Ago
Fixed broken scene view when lighting enabled
8 Years Ago
car updated for Bill
8 Years Ago
Merge in from Main.
8 Years Ago
Merging my physics/collision changes into Main
8 Years Ago
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8 Years Ago
Fixed potential missing key in UnitPortraitManager
8 Years Ago
Fixed NRE in PlayerController.EvaluateSmartObjectInteractions
8 Years Ago
FollowCamera noramlized distance fixes
8 Years Ago
Reverted dampening scaler
8 Years Ago
FollowCamera dampening scaled with timescale
8 Years Ago
fixed large furnace being destroyed when buildings modified nearby
8 Years Ago
more
8 Years Ago
some AI messing
8 Years Ago
New map WIP
8 Years Ago
gave rocks correct name and values
8 Years Ago
Crafting tool use
8 Years Ago
fixed animals never waking up
8 Years Ago
Tool usage in TakeFromDispenser Action
8 Years Ago
adding truck variants to truck scene, rescaled and renamed to fit truck_4
8 Years Ago
Stockpile support in PlayerController+Commands.EvaluateSmartObjectInteractions
8 Years Ago
let's not automatically set an attacker as a target, even if we aren't attacking them
8 Years Ago
Fixed vertex animation not working when items were removed from a stockpile or machine
8 Years Ago
Fixed bad deposit action mode for stockpiles
8 Years Ago
Updated views
8 Years Ago
Added stockpiles for rocks and big sticks, interaction position data
8 Years Ago
Automated Linux DS Build #8
8 Years Ago
store rock and stick assets
8 Years Ago
Trying out ignoring the current goal plan when scoring
8 Years Ago
Stockpile related conditions, WIP AI Removed GoalPlanVariantSlotType.Either
8 Years Ago
quick stockpile meshs for mud and pins and removed collision from fbx import so data can build it
8 Years Ago
added Apex asset
8 Years Ago
Automated Linux Build #8
8 Years Ago
GoalPlan overriding WIP