192,990 Commits over 4,049 Days - 1.99cph!
Better / fixed pooling for GetVisibleFrom
changed values to make human turning a bit smoother
optimised animationrootmotion.cs slightly
bear root motion fix and also make sure attacks finish before starting the next one
Separated all Messenger.Send calls to Messenger.SendToHost/SendToClient
finished hiding all networkmanager sends behind new Messenger
Biter health reduced 6->5, movement 4->3
Ragdolls now handle explosion and other hit forces as well.
Ragdolls inherit velocity of vehicle hits from the server. Adjusted vehicle->character hit forces. Also renamed PlayerHealth to CharacterHealth since NPCs use it as well.
NPCs now using the new fake trigger collision system that players use. No more real physics collisions from NPCs. Also added a little more support for NPCs in vehicles at some point.
Vehicle hit force mod, and also fixed player getting hurt FX when jumping around on stationary vehicles.
Merging in the latest from Main.
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
FOR FUCK SAKE cleanup removing unused post effect
FOR FUCK SAKE camera post process
python revolver / cleaver / hacksaw viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
hammer / salvaged hammer viewmodel tweaks
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flamethrower + bolt rifle viewmodel tweaks
beancan / f1 grenade viewmodel tweaks
Let's not divide by 0 when calculating combat related skill gains
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Automated Windows Build #665
Automated Windows Build #664
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FOR FUCK SAKE unit prefab
FOR FUCK SAKE fix ghost stencil sorting issue
FOR FUCK SAKE fix missing material.....?
thrown rocks will now actually fall to the ground
clear combat target also clears kill desires
Basic somewhat janky implementation of hunting in area
Added in game, updated TOD
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
People now go to a desired hunting area (but don't do anything yet)
Rocket factory building / interior texture progress