194,760 Commits over 4,079 Days - 1.99cph!
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Updated steamworks, force platform on osx
Player energy bar example
Health events + hitmarkers
Cherry picked bumhead fix
17104
Fixed bumhead and other skin-related lighting issues
particle system snow kicked up
Automated Linux DS Build #20
Trucks can now (slowly) drive to targets
Fixed exception when disconnecting from server.
Automated Windows Build #20
Automated Linux Build #20
Female variants /improved LODs of shorts, collaredshirt and tanktop
onboard camera test branch
doors updated to open correctly
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
Initial commit of Jank Simulator 2016
updated building materials
- Show player model in car again.
- Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
overhaul of most items that require components to use them
major overhaul to most item costs
more component spawning at radtowns and in barrels
doubled cost of external high walls and gates
reduced external high walls health by 20%
added new recycler art
protocol++
Merge building and character updates
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
new buildings and mat mods