194,338 Commits over 4,079 Days - 1.99cph!

9 Years Ago
latest tortoise, still broken
9 Years Ago
Fixed lighthouse vertical position
9 Years Ago
Fixed lighthouse vertical spawn position.
9 Years Ago
bucket lift shaft greybox caves temporary colliders prefabs update/ backup
9 Years Ago
Added more robustness to looking up the unit of an action chain in Collaboration Request Complete/Break handling. Added more robustness to looking up the action chain of a unit in Collaboration Request Break handling.
9 Years Ago
TribeCreateUI tweaks, clothing options toggles can be optional IsWithinPerceptionRangeSettings fixes
9 Years Ago
Handling when Collaborations break a bit better.
9 Years Ago
More on Collaborations
9 Years Ago
Woops, forgot this.
9 Years Ago
Working on Collaboration Effects. Collaboration Request now tracks whether a collaboration is Complete or Broken, rather than Used. Collaborator States in a Collaboration Request can now achieve the state of Finished.
9 Years Ago
switching happens exclusivly in its own layer to stop it getting cut off or playing twice
9 Years Ago
updated stick model with more angled ends to try and stop it deciding to stand upright instead of lying down
9 Years Ago
Mergins character work back in.
9 Years Ago
More in-progress character work.
9 Years Ago
Simplifying and refactoring
9 Years Ago
Caching almost everything now.
9 Years Ago
clamp base values of stats after effects ticking
9 Years Ago
DSE drawer tweaks (element counts, expansion locks when element count > 0)
9 Years Ago
In the middle of character conversion. Everyting is broken so using a different temporary branch.
9 Years Ago
RadialMenuWidget playing close sound on init
9 Years Ago
More InteractionPosition fiddling
9 Years Ago
UnitView/HumanView gating tweaks BuildingView hacky proxymesh thing for placement validity vis VicinityEffect is a default component for Building Added experimental NavMeshObstacle carving setup to InteractionPosition, may cause fuckery
9 Years Ago
good weather trigger values
9 Years Ago
Fixed some Effects caused by witnessing the death of group members/friend showing in the UI and having the same override name
9 Years Ago
BaseBehaviourPlanSettings.OnValidate also validates DSE Removed missing/nulled condition in Ability.Collaboration-Talk(Recipient)
9 Years Ago
Fixed EvaluateConditions typo in DSE
9 Years Ago
Expose values in WeatherMeasurementDrawer
9 Years Ago
Better values for weather triggers
9 Years Ago
WeatherMeasurementDrawer fixes
9 Years Ago
I made bad things, pls fix bill
9 Years Ago
Made "can statistically socialize" base itself on the generic statistical model.
9 Years Ago
Added genericl statistical model variant.
9 Years Ago
Consumables now hold a list of Effects with a % chance for application Added ProcEffectParametersDrawer Popup/nested editor scroll things Unit Audio editor improvements Fixed 50% chance condition actually being 100% :\
9 Years Ago
9 Years Ago
leftover test stuff
9 Years Ago
Added log when server is fully started
9 Years Ago
Sticky gizmos for deferred decals
9 Years Ago
Placeholder illness effects.
9 Years Ago
Updated Raknet and added exposed network sim stuff.
9 Years Ago
Fixed duplicate sound bundle type in Unit.Bear
9 Years Ago
added small stick in the style of the big sticks updated big sticks to have better shading
9 Years Ago
Added Relationships+ActivityCallbacks, handles "witnessed death" stuff. Removed Unit.OnOtherUnitDied event because it was shit
bot
9 Years Ago
Automated Linux DS Build #14
9 Years Ago
More
9 Years Ago
painstakingly moving decals into my prefabs without gizmos :'((((
9 Years Ago
More
9 Years Ago
Removed a stat manipulator in Effect.Injury-Bleeding that was missing the Attribute ref
9 Years Ago
Lazy Trait Effect has 0.25% Energy drain, instead of a -20% current value modifier
9 Years Ago
bear stuff
9 Years Ago
tweaks