199,339 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Meta
10 Years Ago
GoalSettingsEditor GUIStyle error fix
10 Years Ago
- Increased cooldown timers of some abilities
10 Years Ago
Actually fixed GoalSettingsEditor guistyle errors, updated lots of conditions and considerations new getters
10 Years Ago
- Minor space game update with a few bug fixes, movement change and ability nerfs
10 Years Ago
-removed now-useless Considerations -yamfm
10 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
10 Years Ago
merge from main
10 Years Ago
Updated cliff abledos with AO Mat update
10 Years Ago
Added missing occlusion strength
10 Years Ago
added normal map for court lines, undulated grass outer mesh
10 Years Ago
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
10 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
10 Years Ago
Cowboy backhand anim + updated forehand meta
10 Years Ago
Cowboy backhand anim
10 Years Ago
Cowboy export script
10 Years Ago
Pushed back river backface clipping
10 Years Ago
ReorderableListDrawer generics, interface, hell.
10 Years Ago
Sky WIP
10 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
10 Years Ago
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10 Years Ago
Automated Windows Build #79
10 Years Ago
ReorderableListDrawer fixes
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10 Years Ago
Automated OSX Build #79
10 Years Ago
fixed rockets going through building parts
10 Years Ago
Plugged a hole with the road intersection polygon bug. Tweaks.
10 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
10 Years Ago
removed ability to place locks on some prefabs
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10 Years Ago
Automated Linux DS Build #80
10 Years Ago
fixed stone world model graphical issues + physics
10 Years Ago
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10 Years Ago
Automated Windows Build #81
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10 Years Ago
Automated Linux Build #81
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10 Years Ago
Automated OSX Build #81
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10 Years Ago
Automated Linux DS Build #81
10 Years Ago
- Started making level skins tileset based. WIP
10 Years Ago
- Editor gui skin, styles, stuff - Moved some drawers to their own files
10 Years Ago
More editor UI tinkering
10 Years Ago
GUI Skin save
10 Years Ago
Fixed Effect trying to apply stat modifers to Agents that do not have the target Stat
10 Years Ago
- Pass BehaviourPlanData to new Behaviours on creation in DM, and in SmartObject.TrySubscribe - BCD/BPD tweaks and error avoidance - Fixed issue with AddCompensationFactorToScore turning scores NaN when a DSE has 0 considerations - Resourcce.TryHarvest returns bool, outs list of harvested items - DecisionPlan.ScoreForDecisionMaking returns Parameters property of the same name
10 Years Ago
YAMfM
10 Years Ago
Updated dungeons with current rock formations progress
10 Years Ago
Fixed RUST-310
10 Years Ago
added dylan's new lifesteal effects to unity project
10 Years Ago
checkin before attempting to change the neck bone for smoother head movements
10 Years Ago
- Reduced length of AsteroidToFactory flow
10 Years Ago
- Controls purge/cleanup before splitting out to input device classes
10 Years Ago
latest anim data
10 Years Ago
latest data, neck now moved by head controller(can be manually offset)