194,338 Commits over 4,079 Days - 1.99cph!

9 Years Ago
remade big stick view model from 5 varients of sticks that made up wood building 01
9 Years Ago
More
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9 Years Ago
Automated OSX Build #14
9 Years Ago
TribeCreationManager doesn't need to load all clothing assets each time it spawns a unit
9 Years Ago
bear grunts
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9 Years Ago
Automated Windows Build #14
9 Years Ago
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9 Years Ago
Automated Linux Build #14
9 Years Ago
Full merge from /main
9 Years Ago
Convex hulls models for prevent building volumes Setup & prefab update
9 Years Ago
Splitting Collaborations related AI behaviours into distinct modules
9 Years Ago
Debug tools tweaks
9 Years Ago
Fixed AIDebugger calling TimeManager before it exists
9 Years Ago
made dummy smaller checking in crocodile fbx even though it has been unchanged for weeks and not ready to go in
9 Years Ago
Cave jumping puzzles prefabs Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
9 Years Ago
Coarse slope blur all channels for now
9 Years Ago
Added Active Social Selector to Ability.Collboration-Breed(Sender)'s DSE
9 Years Ago
Fixed CollaborationRecipientIsWaitingForSync incorrect state
9 Years Ago
More debug
9 Years Ago
Fixed Rust/SeparableBlur
9 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
9 Years Ago
Fixed bad toggle in collabs debug
9 Years Ago
Added CollaborationSettings data type, refactored related Actions and UnitComponent API Added some Collaborations data to the debug tools panel Fixed game only starting with 4 people when loading from main/standalone path Fixed bad getter in ManagerSingleton.Instance causing some Mangers to be created twice when ru?nning the game from a Zone scene in editor
9 Years Ago
More
9 Years Ago
Refactor
9 Years Ago
Container UI wip
9 Years Ago
Added NavMeshObstacles to the two fire building view prefabs
9 Years Ago
First draft of Breed Collaboration Cleaned up how we manage expired Collaboration Requests and Social Invitations
9 Years Ago
atmos 27 edits
9 Years Ago
fixed some issues with the attacks while running not facing fowards and the torso twisting resetting while pausing. removed if (TimeManager.GameSpeed == GameSpeeds.Frozen) return; from lateupdate as the code after was still requried to run while paused in order to offset the bone rotation
9 Years Ago
Menu UI "New Game" button hook up
9 Years Ago
progress backup
9 Years Ago
Hitting the L key should no longer restart the game (was only implemented for quick testing).
9 Years Ago
More
9 Years Ago
Removed unnecessary use of static fields in managers (now expose static properties that access the fields via the singleton instance). EntityComponentSystems inherited from a Singleton class not managed by Unity, thus it's internal instances wouldn't null on scene unload, added a Shutdown routine to fix this. RestartGame functionality now works.
9 Years Ago
More inv
9 Years Ago
Network++
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9 Years Ago
Automated Windows Build
9 Years Ago
Copy script update
9 Years Ago
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
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9 Years Ago
Added some IsNetworked checks to stop character moving at double speed in CLIENT+SERVER mode
9 Years Ago
not sure why this changed, if the wolf was broken this might fix it
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9 Years Ago
Automated Linux DS Build #434
9 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
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9 Years Ago
Automated Windows Build #434
9 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.