194,116 Commits over 4,079 Days - 1.98cph!

9 Years Ago
source anim updates
9 Years Ago
Fixed some bad coordinate conversions that were breaking fleeing
9 Years Ago
made a buch of things researchable (like doors/ladder hatches) that weren't before moved most barricades to common/uncommon tier (instead of rare)
9 Years Ago
interaction position infomation for log seats assets with the fixed tools!
9 Years Ago
reverted hitmarker sound (sorry @alexr!)
9 Years Ago
removed darkening on holosight lens
9 Years Ago
Yet another merge from main.
9 Years Ago
fixed candlehat/minerhat not being visible in first person
9 Years Ago
Updated remaining (hopefully) structure prefabs to mesh decals
9 Years Ago
Upgrades
9 Years Ago
Fixed broken entity selection in InteractionPositionEditor
9 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
9 Years Ago
Fixed a bunch of stupid allocation in DebugTools Added sorting by tags and tag copy/paste to AtmosphericMusicSettingsEditor
9 Years Ago
logs to sit in mostly working, broken by lack of position interaction editor.
9 Years Ago
removed annoying debug log
9 Years Ago
Merge fleeing stuff to main
9 Years Ago
Remaining materials to mesh decals Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
9 Years Ago
merge from main
9 Years Ago
DSE cleanup
9 Years Ago
Timber mine model set WIP Blend mask for rock_cliff_b Military tunnels scene work backup
9 Years Ago
sleep sounds edited and added to anims
9 Years Ago
Updated a few prefabs and materials to the new mesh decal workflow
9 Years Ago
Some skill usage data
9 Years Ago
Fixed some camera related errors in decal mesh renderer
9 Years Ago
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9 Years Ago
Removed redundant visibility check in deferredMeshDecal Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
9 Years Ago
WIP
9 Years Ago
Increased effective distance of rifle bullets
9 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
9 Years Ago
updates to thrown weapon anims & transitions
9 Years Ago
latest human and fish, new building attachments and fx
9 Years Ago
- Flow changes
9 Years Ago
- Reduced player speed from 400 to 350 (middle ground, was 300)
9 Years Ago
Fixed some GC spam from auto turrets
9 Years Ago
-merge into main- researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
9 Years Ago
merge from main
9 Years Ago
final researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
9 Years Ago
FOR FUCK SAKE factory room/prefab (more random props test) FOR FUCK SAKE factory material !A random prefab
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9 Years Ago
Automated Linux DS Build #417
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9 Years Ago
Automated Windows Build #417
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9 Years Ago
Automated OSX Build #417
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9 Years Ago
Automated Linux Build #417
9 Years Ago
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9 Years Ago
Song gap tweaks
9 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
9 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
9 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
9 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
9 Years Ago
Fleeing using Influence Maps WIP
9 Years Ago
Merged from main