194,096 Commits over 4,079 Days - 1.98cph!

9 Years Ago
FOR FUCK SAKE rotorz factory prefab FOR FUCK SAKE factory room
9 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
9 Years Ago
Not you, txt file.
9 Years Ago
Climate fixes.
9 Years Ago
- Collision layer matrix fix for Timeslowshield
9 Years Ago
Reverted climate.cs and applied fix
9 Years Ago
Merge from main to fix the brightness bug.
9 Years Ago
Revamped the graphics overhaul lighting, for all hours of the day. Includes a "bright" full-moon night that maybe deters gamma cranking.
9 Years Ago
- Increased barrel spawn values slightly - Increased enemy spawn budget in some rooms slightly
9 Years Ago
- Spawning fix
9 Years Ago
FOR FUCK SAKE projectile tweak (matched collision to visual mode) FOR FUCK SAKE file cleaning
9 Years Ago
baseline - this is the one
9 Years Ago
FOR FUCK SAKE slowshield effect FOR FUCK SAKEfactory corner collision FOR FUCK SAKE rebuild factor rotorz prefab (it fixed the no enemies spawning for some reason) !A effect shader/material
9 Years Ago
garbage idea but maybe someday
9 Years Ago
part2 of fixing darkening issues
9 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
9 Years Ago
Don't force fish spawns
9 Years Ago
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data Data save
9 Years Ago
Fixed bad Building.PercentageOfRequirementsMet calc
9 Years Ago
Fixed bad default types property ;x
9 Years Ago
EntityActivity is now a default component for all Entities Building construction rework WIP
bot
9 Years Ago
Automated Linux DS Build #416
9 Years Ago
QuadTrees are better with even array sizes!
9 Years Ago
AI data
9 Years Ago
Fixing various Building's interaction state mapping
bot
9 Years Ago
Automated Windows Build #416
bot
9 Years Ago
Automated OSX Build #416
bot
9 Years Ago
Automated Linux Build #416
9 Years Ago
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9 Years Ago
Group grids set to detailed
9 Years Ago
All appropriate Group partials have been transformed into components
9 Years Ago
part1 of fixing darkening issues
9 Years Ago
GroupKnowledge component
9 Years Ago
Changed some pooling console commands
9 Years Ago
fixing steam integration issues
9 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
9 Years Ago
Delete
9 Years Ago
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern Organised Definitions assets, fixed bad paths in DataEditor dicts
9 Years Ago
Loot changes
9 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
9 Years Ago
merge from main
9 Years Ago
Scene view synced Camera script
9 Years Ago
Wood timber trims textures Light fixtures prefab tweaks
9 Years Ago
Merge from entity_pooling (disabled)
9 Years Ago
StatTypeDefinitionEditor dickery
9 Years Ago
Need simulators, fixed simulator serialization
9 Years Ago
Entity pooling is disabled by default on the client and the server Construction skin pooling is disabled by default on the server
9 Years Ago
Merge from main
9 Years Ago
ProjectVersion / ProjectSettings auto updates
9 Years Ago
Unity 5.4.0p1