194,096 Commits over 4,079 Days - 1.98cph!
FOR FUCK SAKE rotorz factory prefab
FOR FUCK SAKE factory room
Increased rifle and pistol projectile base damage from 40 to 50
- Collision layer matrix fix for Timeslowshield
Reverted climate.cs and applied fix
Merge from main to fix the brightness bug.
Revamped the graphics overhaul lighting, for all hours of the day.
Includes a "bright" full-moon night that maybe deters gamma cranking.
- Increased barrel spawn values slightly
- Increased enemy spawn budget in some rooms slightly
FOR FUCK SAKE projectile tweak (matched collision to visual mode)
FOR FUCK SAKE file cleaning
baseline - this is the one
FOR FUCK SAKE slowshield effect
FOR FUCK SAKEfactory corner collision
FOR FUCK SAKE rebuild factor rotorz prefab (it fixed the no enemies spawning for some reason)
!A effect shader/material
garbage idea but maybe someday
part2 of fixing darkening issues
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data
Data save
Fixed bad Building.PercentageOfRequirementsMet calc
Fixed bad default types property ;x
EntityActivity is now a default component for all Entities
Building construction rework WIP
Automated Linux DS Build #416
QuadTrees are better with even array sizes!
Fixing various Building's interaction state mapping
Automated Windows Build #416
Automated Linux Build #416
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Group grids set to detailed
All appropriate Group partials have been transformed into components
part1 of fixing darkening issues
Changed some pooling console commands
fixing steam integration issues
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
Doubled projectile radius of shotgun buckshot and handmade shells
Scene view synced Camera script
Wood timber trims textures
Light fixtures prefab tweaks
Merge from entity_pooling (disabled)
StatTypeDefinitionEditor dickery
Need simulators, fixed simulator serialization
Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
ProjectVersion / ProjectSettings auto updates