194,116 Commits over 4,079 Days - 1.98cph!
moved some items
udpated deer and human
adde log seats
Latest Beep: Mission Changes, speed traps
Added biome tint mask property to rust/std and rust/std decal shaders
Merged back deferred mesh decals
Military tunnels scene work backup
Crystals prefab with smoke and light for tunnels (static)
deer, young male has little horns
elder male is bigger, has giant horns and looks beefy
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
Bit more camera orbit WIP
turned off curve resampling for rabbit to stop it stomping keyframes
stopped sleeping going to sit while isSleep is still true
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Subtracting deferred-mesh-decals rollback into a branch
Initial implementation of noise in relation to in game unit sounds.
AudioSourceManager.AudioSource exposure
Deferred mesh decal rollback
StatModifiers more easily created in code without data dependencies, example usage in Audio
Effecs tweaks (death triggers restored to intended setup, pre stats def refactor)
Temporary transform.LookAt in SetDestination when we arrive at a SmartObject InteractionPosiiton
Fleeing distance just based on Morale parameters for now until we can find a better distance calc
Started adding stuff to UnitSoundTypeDefinitions
Quickly trying out right stick cam orbitting
BuildPrefabs: Try moving a file 10 times before failing
Set some objects to not get rendered by the minimap
Switched server to lowest quality and disabled vsync
Updated bomb and package missions
Fixed decals not working properly on build
Fixed bug with game start music
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
Deleting some mac icon files that kill plastic
removed FormerlySerializedAs
Renamed SkillTypeDefinition.Verb to SkillTypeDefinition.Noun beacuse I words good
Fixed mesh decal zwrite and blending modes
Merged SetDestination actions back into a single class, added custom editor. Stopped SetDestination ending early after a distance check when in SmartObjectInteraction mode.
Fixed BehaviourChain break bug causing SmartObject subscripts to not end correctly
Fixed rect select not working