198,896 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Morphs persistence
9 Years Ago
Fixed std/blend-layer shader merge errors
9 Years Ago
Crane mask test for Diogo
9 Years Ago
vm source update
9 Years Ago
Merge from main
9 Years Ago
Morale persistence
9 Years Ago
Knowledge persistence
9 Years Ago
backup harbor_1
9 Years Ago
Updated cops mission - End round / swap sides Updated build settings
9 Years Ago
Harbor_1 detail dressing and cover pass wip lightpost_b prefab (without ladder)
9 Years Ago
Compile fix
9 Years Ago
FixedArray.CopyTo should clear the target array first Emotes.ChangeClip cleanup
9 Years Ago
more tests
9 Years Ago
Fixed errors if more than 400 items in steam inventory
9 Years Ago
Fixed people facing away from the camera in tribe create (apparently Animator.Rebind resets root xform rotation?) Fixed loading progress % not being clamped/reset Fixed starting area campfire not being lit Fixed human hair being weird
9 Years Ago
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9 Years Ago
Set mood float to 0.6 so it looks happy(ish) in char create before they get stats
9 Years Ago
Flags persistence
9 Years Ago
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9 Years Ago
vm water bottle anim update mesh tweak to stop seeing through neck of bottle
9 Years Ago
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9 Years Ago
Lightpost_a Models/LODs Added ladder to lightpost_a, removed previous bespoke ladder prefab
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Adding final light fixtures - Models/LODs/COLs/Prefabs and textures
9 Years Ago
Fixed bad camera component cache in PlayerCamera (tribe create works on restart) VisualFX NRE avoidance (entity destruction callbakc ensures we destroy the visual fx instance too)
9 Years Ago
Triggers that listen to player tribe events null check tribe to avoid NREs during game reset, also gated by game state
9 Years Ago
Unit.OnDestroy NRE catch
9 Years Ago
GameManager transition state coroutine cleanup/consolidation Tribe tracker UI resets WorldManager init refactoring Scene unload in Session.Kill Session no longer singleton other bollocks
9 Years Ago
Merged from main
9 Years Ago
sea wee wip
9 Years Ago
Merge from main
9 Years Ago
Portacabins progress
bot
9 Years Ago
Automated Linux DS Build #486
bot
9 Years Ago
Automated Windows Build #486
bot
9 Years Ago
Automated OSX Build #486
bot
9 Years Ago
Automated Linux Build #486
9 Years Ago
Angle() can now accept only 1 argument, to match the Vector() global
9 Years Ago
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9 Years Ago
Updated Cops mission
9 Years Ago
Remove vehicle seat exit debugging
9 Years Ago
Added text to explain why you can't get out of that damn vehicle.
9 Years Ago
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side. - Some new car audio. - Fixed up all warnings outside of BuildingSystem.
bot
9 Years Ago
Automated Linux DS Build #485
9 Years Ago
Temp extra null checks, trying to catch a server issue
bot
9 Years Ago
Automated Windows Build #485
bot
9 Years Ago
Automated OSX Build #485
bot
9 Years Ago
Automated Linux Build #485
9 Years Ago
* game.GetTimeScale & game.GetSkillLevel will no longer try to return data without pushing it first