194,116 Commits over 4,079 Days - 1.98cph!

9 Years Ago
moved some items udpated deer and human adde log seats
9 Years Ago
Latest Beep: Mission Changes, speed traps
9 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
9 Years Ago
Merged back deferred mesh decals
9 Years Ago
Fixed terrain shadows
9 Years Ago
Server fix
9 Years Ago
Military tunnels scene work backup
9 Years Ago
Crystals prefab with smoke and light for tunnels (static)
9 Years Ago
deer, young male has little horns elder male is bigger, has giant horns and looks beefy
9 Years Ago
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound
9 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
9 Years Ago
Bit more camera orbit WIP
9 Years Ago
turned off curve resampling for rabbit to stop it stomping keyframes
9 Years Ago
stopped sleeping going to sit while isSleep is still true
9 Years Ago
Merged from main
9 Years Ago
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9 Years Ago
protocol++
9 Years Ago
playercull bugfix
9 Years Ago
Fixed server bs
9 Years Ago
Subtracting deferred-mesh-decals rollback into a branch
9 Years Ago
Initial implementation of noise in relation to in game unit sounds.
9 Years Ago
AudioSourceManager.AudioSource exposure
9 Years Ago
Data save
9 Years Ago
Deferred mesh decal rollback
9 Years Ago
StatModifiers more easily created in code without data dependencies, example usage in Audio
9 Years Ago
Effecs tweaks (death triggers restored to intended setup, pre stats def refactor) Temporary transform.LookAt in SetDestination when we arrive at a SmartObject InteractionPosiiton
9 Years Ago
Fleeing distance just based on Morale parameters for now until we can find a better distance calc
9 Years Ago
Started adding stuff to UnitSoundTypeDefinitions
9 Years Ago
SetDestination tweaks
9 Years Ago
Quickly trying out right stick cam orbitting
9 Years Ago
BuildPrefabs: Try moving a file 10 times before failing
9 Years Ago
Added dev server
9 Years Ago
Set some objects to not get rendered by the minimap
9 Years Ago
Switched server to lowest quality and disabled vsync
9 Years Ago
Updated bomb and package missions
9 Years Ago
Fixed decals not working properly on build
9 Years Ago
WIP
9 Years Ago
Fixed bug with game start music
9 Years Ago
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
9 Years Ago
Last one
9 Years Ago
More icon deltes
9 Years Ago
9 Years Ago
Deleting some mac icon files that kill plastic
9 Years Ago
ignore
9 Years Ago
removed FormerlySerializedAs
9 Years Ago
Renamed SkillTypeDefinition.Verb to SkillTypeDefinition.Noun beacuse I words good
9 Years Ago
Fixed mesh decal zwrite and blending modes
9 Years Ago
Merged SetDestination actions back into a single class, added custom editor. Stopped SetDestination ending early after a distance check when in SmartObjectInteraction mode. Fixed BehaviourChain break bug causing SmartObject subscripts to not end correctly Fixed rect select not working
9 Years Ago
cfg
9 Years Ago
Source files backup