198,789 Commits over 4,140 Days - 2.00cph!
More Save/Load plumbing
Effects save/load test
More EC refactoring
Cherry picked mesh decal lighting fix
SaveLoad.TypeModel Quaternion fix
PersistedSessionData saves player transform data
Fixed mesh decal lighting
Big EntityComponent refactoring, a bunch of other shit
Cherry picked latest shader changes from main
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
Ship/player death and respawn WIP
Cinder blocks texture set
Warehouse models WIP
fixed footstep bug when player is barefoot
Cannons now play recoil anim
Shelves can no longer be placed on deployables (RUST-1258)
Door side bug fix. UI hooked up a bit better.
Industrial markings spec and normal
Fixed issues with some pool.mode set to 2
FOR FUCK SAKE anim with useless key to remove error
FOR FUCK SAKE ocean foam tweak
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Finished harbor crane, added LODs and colliders
Stripped out unused
Added Durango support