198,899 Commits over 4,140 Days - 2.00cph!

9 Years Ago
More
9 Years Ago
Refactor
9 Years Ago
Oops duplicate files
9 Years Ago
WIP shipyard
9 Years Ago
Enabled graphics jobs (testing)
9 Years Ago
Renamed a folder
9 Years Ago
Asset pack
9 Years Ago
Merge
9 Years Ago
started persistence cleanup base setup of sessions (integration with game manager pending)
9 Years Ago
Fixed sensor issue Added tunnel prefabs
9 Years Ago
Fixed NRE in SmartObject.CreateInteractionPositions, spits warnings when an interaction ref is null, also does the same in BaseEntitySettings.OnValidate
9 Years Ago
Buildings now fully replicate.
9 Years Ago
Added more item types
9 Years Ago
merge test
9 Years Ago
FOR FUCK SAKE reverting ship prefab
9 Years Ago
revert this shader because I accidently checked in a broken version
9 Years Ago
Gib fixes
9 Years Ago
Throw error during DoPrepare if gibbable isn't readable
9 Years Ago
Thompson diffuse fix
9 Years Ago
Removed unneeded prefabs
9 Years Ago
Fixed Inverse Exponential function of Response Curve.
9 Years Ago
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
9 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
9 Years Ago
FOR FUCK SAKE replacing suimono water mesh/ disabling tesselation FOR FUCK SAKE fix suimono bad UV scale on ocean
9 Years Ago
Icon position fix
9 Years Ago
Simplified workshop icon outline effect
9 Years Ago
Re-enabled pre-processing for server builds
9 Years Ago
Separated out sensors Sensors track both environment and vehicles
9 Years Ago
Project cleanup
9 Years Ago
Disabled dynamic batching
9 Years Ago
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9 Years Ago
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9 Years Ago
Disabled graphics jobs again; causing crashes and breaking deferred lighting...
9 Years Ago
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9 Years Ago
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9 Years Ago
Untitled...
9 Years Ago
Some small spawning fixes.
9 Years Ago
started adding stat comparison with group. fixed exponential curve calculation.
9 Years Ago
Replaced cars. Network++
9 Years Ago
ConsiderationGroupSettings editor
9 Years Ago
Re-worked food AI related to resources/dispensers, humans now take food from dispensers, relying on DM to then eat that food Added DispensablesConditionSettings, for checking if a target Dispenser provides suitable food for a unit's diet
9 Years Ago
Added Consideration Group (needs editor work)
9 Years Ago
vm source
9 Years Ago
Eggs
9 Years Ago
9 Years Ago
More skin types
9 Years Ago
Buildings and interiors now generated on client from proto. Needs seeds.
9 Years Ago
More
9 Years Ago
er
9 Years Ago
Ship tweaks