193,908 Commits over 4,079 Days - 1.98cph!
Fixed EntityManager GridManager update routine being broken
Group and Social GridUpdateRates overrides
EntiySettings.GridUpdateRates
Moved grid updates to a tick accumilation setup in EntityManager
Added GridManager Add/Remove
Gid[IntVector2] overload
Grid resetting no longer slow as fuck
Grid position finding is more accurate now
Removed 150 more megs of speedtrees we don't need.
How do you like this, silly panda?
Couple more influence tweaks
Fixed y being used instead of z when setting grid position
Influence maps work a bit more now (still not quite there)
Deleting more tree stuff.
Automated Linux DS Build #408
Automated Windows Build #408
started adding influence maps and debug view of them
Automated Linux Build #408
Fix use of null m_pVehicle in CFourWheelVehiclePhysics::SetDisableEngine
Merged sharpen and vignette into one effect; 30% faster (0.15ms)
TrySetCurrentGoalPlanVariant stuff
Renamed BeforeDebugObject to DebugToolsObject, fixed Instance property
vm f1 grenade drop & attach anim source
Builder, attempt to detect freezes
Reorderable unique-ness fix
Fixed NRE in PlayeProgression
Added a downsampled source toggle to our custom bloom; made it 25% faster
Added bloom debug option
Moved gate closing in ECM
TraitSettingsEditor cleanup
Fixed layer toggle with no name in F1 tools
Nuked SENaturalBloom from third-party since we're only using the dirt textures on our custom bloom
Added AIModuleSettingsWrapper, holds weight, stored in DecisionMakerParameters and TraitSettings
Removed Weight from Goal and GoalPlan data
Tweaked motion blur default sample counts to low=8, med=16, high=32; switched to med by default to save 20%
Added non drawing graphic for imageless raycast ui
Updated HUD to skip drawing of invisible fullscreen quad; saved ~0.1 ms
PositionLerp and BoneFollower no longer conflict with each other on parented entities
Projectiles can be picked up immediately after they hit something
Remade Zone object in smartobject_test scene, which fixes weird warnings (ty Unity you mentalist)