199,999 Commits over 4,140 Days - 2.01cph!
dungeons scenes backup
pipelines models, mats, textures, LODs, ready to place prefabs
Fixed focus shot on Mavis and Igor
- New enemy ability: Martyrdom
- Added a placeholder enemy bomb prefab, pulse effect, and explosions
Added Rcon.web - setting to true enables websocket rcon
- More stat modifier defines
- Added Collect Range stat and item modifier
- Increased damage range of bombs
- Improved the way items are sucked in
Switched LODs correctly on end game
- Items can now spawn gameplay items that get attached to the player and removed with item
tweaked the walking animations
added looking up /down animations for the character model
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code
Added Wait actions to sitting behaviours
Some un-used testing of popup data windows in editor
Fixed a wrapper name swap
Improved condition in Effect, I think
Fixed EnforceLimits deleting entities wrong
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
Console commands can reply with objects, which get serialized to json
Invalidate sound cache on level change
Don't let airboats 'wheels' fall out of the level
Automated Linux Build #211
Automated Windows Build #211
Automated Linux DS Build #211
Building occupancy groundwork, shelter building specific vicinity effect setup
Added some events to VicinityEffect
Added DesireConsideration, score returns the desire with highest weight + momentum
Added Sheltered unit flag
Nuked some old un-used top level goals
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
Removed wait action from Sit Interaction
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
Building desire params, filter set,, and goals data
Improved desire request creation in UnitCanFindEntity
Desire debug display updates
Scene stuff
WIP lighting improvements
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
- Renamed scene and references
- Added a booster item
- BaseMovement now takes the object's radius into account
- BaseMovement can now be set to not rotate towards movement direction
- Disabled it for Spikeys to fix rotation glitch
Goodbye, DecisionContext.Weight, we hardly knew ye
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.
- Fixed projectile impact not triggering on enemies
- WIP reward item selection
- ItemDatabase can now return a random, non-weapon item
Pipe in DecisionPlan into DSE, debug DSE weight and agent DPL weight