200,013 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Mat library foldouts
9 Years Ago
Human prefabs updated
9 Years Ago
Added console shortcut to make it easier to tell people how to open the console Merged upstream nav mesh loading changes, nav meshes now load from addons properly game.MountGMA now reapplies models that have been reloaded on to entities
bot
9 Years Ago
Automated OSX Build #225
9 Years Ago
sabertooth and terror bird, still really really rough in a lot of places no nose on child preparing to fix some human funkyness in next checkin
9 Years Ago
this fixes broken adult human for me
bot
9 Years Ago
Automated Windows Build #225
9 Years Ago
latest data
9 Years Ago
fix compile error
bot
9 Years Ago
Automated Linux Build #226
bot
9 Years Ago
Automated OSX Build #226
9 Years Ago
Atmos piece fiddling
bot
9 Years Ago
Automated Windows Build #226
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
bot
9 Years Ago
Automated Linux DS Build #226
9 Years Ago
cherry picking road tinting
9 Years Ago
Refactoring Desire system to support the notion of Attain/Retain types. Improved DM target filtering options, with specific source options for Units and SO types Draft "manage items" goal data
9 Years Ago
GoalPlan editor fix for DM target filtering Data
9 Years Ago
Default asset importer settings for AudioClip, updated all sound metas Fixed pink trees
9 Years Ago
Get fucked silly coroutiner
9 Years Ago
Tweak
9 Years Ago
Settlement top level goal no longer cock blocked by my idiocy
9 Years Ago
Moved SQLLite to its own library, refactored, unittests Xp library refactoring, cleanup
9 Years Ago
Fixed desire conditions having the wrong filters set after refactor Desire code tweaks Debug shows new desire type
9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
bot
9 Years Ago
Automated Linux Build #227
bot
9 Years Ago
Automated OSX Build #227
bot
9 Years Ago
Automated Windows Build #227
bot
9 Years Ago
Automated Linux DS Build #227
9 Years Ago
Trail path material tinted by biome Reset rocks biome tinting colours back to normal (rock_blended) Trainyard backup
9 Years Ago
3rd person throw melee source anim
9 Years Ago
speed up the spear ( stone/wood) attack animation speed.
9 Years Ago
Xp saving awesomeness
9 Years Ago
Atmos 007 edit
9 Years Ago
Desire condition fixes
9 Years Ago
Data
9 Years Ago
FOR FUCK SAKE playership prefab (tweak shoulder orientation) FOR FUCK SAKE player materials setup with new shader !A new character damage blend shader
9 Years Ago
First version of pools
9 Years Ago
added lava bubble effects to crucible
9 Years Ago
terrorbird improvements to anims
9 Years Ago
removed static from inner court lava court meshes
9 Years Ago
Data drive Unit+Senses proximity awareness Stat collections for sabertooth and terror bird Updates stats from CSV
9 Years Ago
Proximity awareness scales with Unit with unit scale, includes navmesh agent radius
9 Years Ago
UIOverlayStates
9 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
9 Years Ago
Unit combat code tweaks/fix, better hunting goals data heirarchy
9 Years Ago
trainyard work backup
9 Years Ago
Fixes
9 Years Ago
PickBestAnimalaToHunt uses an inverse target threat score!
9 Years Ago
Initial changes