199,642 Commits over 4,140 Days - 2.01cph!
Updated text chat
Refactoring race mission to have multiple checkpoints
Found a bug in DSE, where we'd say "exit early" even though we didn't set final_score to 0, when there were no bonuses present.
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
Commands widget hotspot animation fixes
potential fix for 121% ownership
Various UI widget stuff
Unit portrait lighting
Effect icons and colors
Command button widget tweak.
- Added doors to asteroid test rooms
- Rebuilt asteroid tileset prefabs/rooms
- Added a start room to asteroid tileset
- Setup asteroid level generation flows
- Game starts straight into asteroid tileset for now
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
- Reworked Block_Gate prefab slightly to match others
- Added spawn locations to asteroid test rooms
- Asteroid gates now function correctly
- Rebuilt asteroid tileset/scene
Removd google csv importexport
human quit current task anim and rabbits are easy to get close to
added human trigger quit
made animal eating have longer transition time
Added more tutorial items.
Added Alert Flag
Fixed perception calculations (nothing to see here...)
Watch towers and Ruins LODs/COLs
airfield work backup
Test to improve spear throwing responsiveness
alert!! animator setup for animals
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs
Fucked up the UI to make petur angry
humans without attachment rigidbody or fixed joints
Increased perception range a bit
Updated race mission
Added text chat
Merge 'File path sanity checks now ignore the game's install directory'
Automated Linux Build #13
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Automated Windows Build #13
Automated Linux DS Build #13