199,481 Commits over 4,140 Days - 2.01cph!
Stats definition tests, doesnt affect current data
whittling sound added to craft anim
Nuked UnitSensor.
All territory handling now happens in InfluenceAndTerritory
triggerstickPutOn
isStickCooking
isStickEating
Added admin printinput and printhead console commands
Replaced Stat enums with asset Definitions
StatCollection.CreateStat fix~
Simulator data fixes
Absorb version 1.2.3 - New Sounds, UI bug fixes and aesthetic changes
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FOR FUCK SAKE fix wrong impact FX on fast plasma
Fixed StatCollections init not adding stats to main Stats list...
FOR FUCK SAKE particle fx / file cleaning
FOR FUCK SAKE playerprefab
FOR FUCK SAKE item material
FOR FUCK SAKE level lighting
* GMod will no longer try to precache unused EP2 jalopy particle effects
* cam.Start now supports "poster" console command in 3D mode
* Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
Automated Linux Build #413
Automated Windows Build #413
Automated Linux DS Build #413
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
Automated Linux Build #414
Automated Windows Build #414
Automated Linux DS Build #414
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Automated Linux Build #415
Automated Windows Build #415
Automated Linux DS Build #415
In the editor, keep separate prefab pools for client and server
Clamp AH projectile and melee tickets
Combat log also contains rejected attacks (including reason for rejection)
StatTypeSelection cleanup
Fixed StatsPropertiesGenerator
ProjectVersion / ProjectSettings auto updates
Entity pooling is disabled by default on the client and the server
Construction skin pooling is disabled by default on the server
Need simulators, fixed simulator serialization
StatTypeDefinitionEditor dickery
Merge from entity_pooling (disabled)
Wood timber trims textures
Light fixtures prefab tweaks