199,481 Commits over 4,140 Days - 2.01cph!
Scene view synced Camera script
Doubled projectile radius of shotgun buckshot and handmade shells
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
fixing steam integration issues
Changed some pooling console commands
part1 of fixing darkening issues
All appropriate Group partials have been transformed into components
Group grids set to detailed
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Automated Linux Build #416
Automated Windows Build #416
Fixing various Building's interaction state mapping
QuadTrees are better with even array sizes!
Automated Linux DS Build #416
EntityActivity is now a default component for all Entities
Building construction rework WIP
Fixed bad default types property ;x
Fixed bad Building.PercentageOfRequirementsMet calc
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data
Data save
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
part2 of fixing darkening issues
garbage idea but maybe someday
FOR FUCK SAKE slowshield effect
FOR FUCK SAKEfactory corner collision
FOR FUCK SAKE rebuild factor rotorz prefab (it fixed the no enemies spawning for some reason)
!A effect shader/material
baseline - this is the one
FOR FUCK SAKE projectile tweak (matched collision to visual mode)
FOR FUCK SAKE file cleaning
- Increased barrel spawn values slightly
- Increased enemy spawn budget in some rooms slightly
Revamped the graphics overhaul lighting, for all hours of the day.
Includes a "bright" full-moon night that maybe deters gamma cranking.
Merge from main to fix the brightness bug.
Reverted climate.cs and applied fix
- Collision layer matrix fix for Timeslowshield
Increased rifle and pistol projectile base damage from 40 to 50
FOR FUCK SAKE rotorz factory prefab
FOR FUCK SAKE factory room
Server side interaction checks for everything
- Room weapon/abil chance increased
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
- Moved spikey spawners from area 1 to area 2
- Cash drops now worth double
fixed StatMinipulatorParametersDrawer
Fixed issue with PlayerController selection events firing at the wrong time