199,449 Commits over 4,140 Days - 2.01cph!
A wee bit of Social work.
- Added some observational comments with @Bill notation
- Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
- Upgrade panel UI tweak
- Ability pickups now use the other loot crate to distinguish from weapons
Baby-stepping towards Social participants, acts and roles all working together in harmony. Still some way to go (see comments @Bill).
- Ability pickups now rotate on all axis
Moving social types to files
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Applied settings from save.
Fixed some asset creation issues
Compile fix
Breeding Social Module boilerplate
FOR FUCK SAKE crate texture/mat
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
Weapon LOS checks now use client side projectile start position (after verifying that it's valid)
Added additional line segment to projectile and melee hit LOS check
Added additional info to log when rejecting projectiles for LOS violation
Added vis.lineofsight convar
Added vis.protection convar
Trying to add GroupComponent
Stats definition tests, doesnt affect current data
whittling sound added to craft anim
Nuked UnitSensor.
All territory handling now happens in InfluenceAndTerritory
triggerstickPutOn
isStickCooking
isStickEating
Added admin printinput and printhead console commands
Replaced Stat enums with asset Definitions
StatCollection.CreateStat fix~
Simulator data fixes
Absorb version 1.2.3 - New Sounds, UI bug fixes and aesthetic changes
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FOR FUCK SAKE fix wrong impact FX on fast plasma
Fixed StatCollections init not adding stats to main Stats list...
FOR FUCK SAKE particle fx / file cleaning
FOR FUCK SAKE playerprefab
FOR FUCK SAKE item material
FOR FUCK SAKE level lighting
* GMod will no longer try to precache unused EP2 jalopy particle effects
* cam.Start now supports "poster" console command in 3D mode
* Removed the "VehicleType:prop_vehicle_jeep" message when entering a vehicle
Automated Linux Build #413
Automated Windows Build #413
Automated Linux DS Build #413
* World Clicker panels will now properly "uncapture" the mouse when set insivisble without releasing the mouse button first
Automated Linux Build #414
Automated Windows Build #414
Automated Linux DS Build #414
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