201,108 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Some network entity cleanup
9 Years Ago
removed trigger from a trigger
9 Years Ago
CanPerceive fix
9 Years Ago
WIP kick
9 Years Ago
Log
9 Years Ago
animal movement attacks
9 Years Ago
Started adding moving and attacking to bears
9 Years Ago
Full grass displacement rewrite (now faster and better looking, disabled by default for further testing)
9 Years Ago
Moved deferred decals to rendering folder
9 Years Ago
Retired displacement layer (no longer needed)
9 Years Ago
Forgot layer defines
9 Years Ago
9 Years Ago
9 Years Ago
Added shader parameter for displacement height to grass shader + material
9 Years Ago
fixed bug seb noticed
9 Years Ago
added inCombat False to alert idle transition on animals
9 Years Ago
Reworking how the Breeding Instigation AI Module works, people only have babies if they like each other (may fuck up animal breeding) Collaboration boilerplate
9 Years Ago
Data
9 Years Ago
Added a HasSentPendingSocialInvitationConditionSettings and applied it to the Goal of Breeding Instigation. Socials now only hold a single sent invitation (might not fully work as intended yet due to difficulty of testing).
9 Years Ago
Bypass "can statisticall breed" condition, that it reliably returns true every time, to simplify testing of breeding social.
9 Years Ago
progress
9 Years Ago
SpawnPopulationSettings item spawn position offset test
9 Years Ago
Added some basic Socials debug info to DebugTools entity tab
9 Years Ago
More of the same
9 Years Ago
radbarrel test
9 Years Ago
Noise tweaks
9 Years Ago
Fixed lighthouse LOD uvs and reduced material number
9 Years Ago
SocialConditionSettings also checks participant state BreedingLocationSelectorSettings creates building desires Removed bad condition from Breeding Response Goal Removed "flee" button from UnitCommandsWidget Radial menu works on selected unit again, for dropping items etc Radial menu can now be used on the ground Added AbilitySettings.CanTargetSelf Added a bunch of "Go Here" player command only Abilities
9 Years Ago
Added renderer device cancel request
bot
9 Years Ago
Automated OSX Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Updated native binaries: added dev request cancellation
9 Years Ago
Simplified breeding AI to make it work again. Now ready for Collaborations integration,
9 Years Ago
More Collaborations/Behaviour Chain Injector work
9 Years Ago
Potential fix for crashes when switching servers (RUST-827)
9 Years Ago
Fixed pvt not disabled in lowest shader levels
9 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
9 Years Ago
▋█▇▌▉▍▍ - ▆▆█ ▊▋▇▇▄▋▆ & ▉▆▆▆ ▄▇▍▍█▅▇▄▍▌ ▇▄▋▍▄ * ▆▄█▋▋▋▍ ▆▅▊ ▅▆▋▊_█▊▆▇▆▊▄ █▍▄▌ ▉▆▆ ▊▆_▋▉█▍█▅▅▉▉▉▅▄_▋▆ ▆▌ ▊▇ ▉▅▅▊▉ ▇▄ ▌▅▇▍ ▅█▊▊▌▍▊ ▌▋ ▅▆▉ * ▋▌▋█▍ ▊▋▌ ▍▍▌▊ █▅ ▅▄▄▍▊▄▋ ▉▇▄ ██▍ ▆▊▄▍▆
bot
9 Years Ago
Automated Linux Build #429
bot
9 Years Ago
Automated OSX Build #429
bot
9 Years Ago
Automated Windows Build #429
bot
9 Years Ago
Automated Linux DS Build #429
9 Years Ago
Basic new character framework
9 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
9 Years Ago
Destructing a building now has a bit more flavour to it.
9 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
9 Years Ago
Reduced resolution of coarse terrain height and slope maps
9 Years Ago
Added grass displacement toggle to graphics options
9 Years Ago
Put deconstruction on a tick, that a unit has to hammer at it for a little while before it crumbles.