201,115 Commits over 4,171 Days - 2.01cph!
Attempt to fix gbuffer channel interference in decal shader
Building blocked message is only shown when in building mode
Holding a hammer also enables the building blocked message
Cleanning up/wrapping UIManager escape handling, PlayerController radial input stuff
Fixed "goto" abilities appearing the selected unit radial (on self)
Fixed "pick up" interaction being shown in radial for held items (althought disabled, now hidden from UI)
Renamed a poorly named parameter
cherrypicking the deferred decal shader fix
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
Injectors, Collaboration progress
Changes to how negative AI DSE contributions are handled
Fixed foliage displace shader d3d11_9x compilation error
Merged foliage shader fix
Collaborations first draft. AI Module added to humans. People hug a lot.
profile samples for GamePhysics
rolled back to 5.4.0p1
Added Conversations as Collaborative behaviours (kinda broken)
Added "social" tag to some animator states in the HumanController
Added RandomiseAnimationTrigger Action
Fixed AnimatorParameterDrawer being slow as shit
Renamed StatParams > StatData, reimported data
Support for setting a stat via a stat manipulator
Visibility / Noise / Odour are now Vitals
Vital max values can now optionally be imported from the spreadsheet
Let's not comment out vitally important stuff
Initial pass on Stance effects which don't depend on movement.
Current value modifiers no longer also modify max value
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
Building privilege is also checked at the construction placement position, not just at the player position
fixed hugging/making love bool transitions in humans
updated trims and textures
Unified DecalDictionary and ParticleDictionary into EffectDictionary
Added support for foliage displacement prints
Added foliage displacement trails to players
Fixed profiler sample mismatch introduced with
16568 (spamming when looking at terrain)
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
Cam turn speed is halved when zoomed
Renamed Action methos to be more consistent and cleaner
Ok Unity, we won't use Start as a member name in ScriptableObject :|