201,122 Commits over 4,171 Days - 2.01cph!
Added Gequal, Equal and Lequal utility helpers for floats when we want to compare with a precision to int conversion, because comparing floats can be icky.
InteractionPosition toggles NavMeshAgent.updateRotation too
Fixed forced Decativation of UIWidgets causing bad tweener states
InteractionPositionStates move/rename. Clear NMA warp test
Optimized terrain carving triggers (better projectile and player culling performance)
Cook Corpse process can now burn corpses.
Let's display the new fields for Burned state of the CorpseParameters in EntityComponentLayout.
Fixed MenuUI not setting modal state
Fixed PlayerCamera RTS Module edge scrolling being fucked
Made UIScreen transitions more robust
Emotes caches animator state info for controller override switch, same pattern in WearableSlot to fix animation jump when rebinding the rig to new skinned clothing
Added PointerTweener helper script to simplify common UI tweening setups
Tribe create toggles WIP
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
Correct projector position
Tribe creation toggle/choices improvements
Clear command toggles before reseting the toggle's state
No more starting stats values because they are redundant
Added effects for all traits that were missing them
Added Tough Trait
Disabled View previews in EntitySettingsEditor
Renabled view preview in data browser
Fixed DebugToolTabEntityInfo not showing flags
Fixed grid conversion derp.
Fixed perception cooldown in SetDestination.
Visibility and Noise init values
World gen tool beginnings, prefab.
Tribe waking up no longer slows down gamespeed
Worldgen settings now per ring
Refactor waterEx to better accomodate vis trigger changes
Updated water prefab
Updated hapis waterEx config
Merge from water-vis-trigger
tweaked iron sights on a bunch of weapons
Merged water visibility triggers
Fixed bad animator bool action in Ability.GoToSleep
StatManipulation modify by percentage of target value shite
Exhaustion effect tweaks
everything unlocked
added door/barricade system
Fixed not gathering river colliders
Cherry picked water collider gathering fix
Working on getting cooking working properly with Burning. Somehow fucked up color lerping for no apparent reason... weirdness!
We now start back at the proper start location for testbox.
basement windows trims n textures
Using seeds for generation.
Some minor changes to Corpse.