126,271 Commits over 4,171 Days - 1.26cph!
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Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
Extended lot panel changes to other classes that use them (e.g. ContainerIOEntity). Converted more entities.
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
Possible NRE fix on repair bench skin picker
Removed the following loot panels entirely, replacing them on all the items that use them with the new generic_resizable panel:
largebox
smallbox
crate
fuel
stash
genericlarge
planter
composter
modularcar.storage
supplydrop
singleslotammo
Finished sculpting west coast megacliff area. Woop woop.
merge from save217 (Staging wipe)
merge from missions (again, hi alex)
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fixed save/load issues and missions resetting upon death
removed some debug.logs
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fix treasure mission picking underwater monuments
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nre fix for temp missionPoints
Desert dwellings progress backup
Tweaked MLRS scenes prefab settings
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Fixed incorrect initial light setting on bbq bounce light
Created a new loot panel type 'generic_resizable' with two features that differentiate it from 'generic':
- The title is automatically set from parameter panelTitle on StorageContainer
- The number of item slots shown automatically matches the amount of slots on the container used
Also fixes the code added in #7357. Useful as a panel choice for any situation where you just need storage with a certain title and slot count.
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MLRS storage basic functionality
Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context
Still has a bunch of issues
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