130,424 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed OnPressed event firing at the start of a drag
                
                
                
                
             
         
        
            
            
            
                
                Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
                
                
                
                
             
         
        
            
            
            
                
                Fixed dragged shots icon staying lingering
Fixed drag and drop canvas depth
                
                
                
                
             
         
        
            
            
            
                
                Put a whole copy of Compound underwater on the test map
                
                
                
                
             
         
        
            
            
            
                
                Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
                
                
                
                
             
         
        
            
            
            
                
                Added next and previous frame buttons to timeline
                
                
                
                
             
         
        
        
            
            
            
                
                Added confirmation step before deleting shots
                
                
                
                
             
         
        
            
            
            
                
                Increase underwater visibility when in the sub
                
                
                
                
             
         
        
            
            
            
                
                Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
                
                
                
                
             
         
        
            
            
            
                
                Fixed shot name not showing in countdown UI
Fixed default shotname not being calculated properly
Added countdown sfx
Added recording underlay
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Hide the plankton too, we don't want plankton in our sub
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum buoyancy
                
                
                
                
             
         
        
            
            
            
                
                Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
                
                
                
                
             
         
        
            
            
            
                
                Don't show the water bubbles effect when going underwater if player is mounted in a submarine
                
                
                
                
             
         
        
        
            
            
            
                
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                Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
                
                
                
                
             
         
        
            
            
            
                
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                Fixed issue with final blits using incorrect viewport
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Error log if AI design not found
                
                
                
                
             
         
        
        
            
            
            
                
                spruced up ricochet effect, scale with distance
                
                
                
                
             
         
        
        
        
            
            
            
                
                More profiling & profiling fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Profiling and compile fixes
                
                
                
                
             
         
        
            
            
            
                
                greybox meshes for countryside bunker entrance
                
                
                
                
             
         
        
        
        
            
            
            
                
                manual merge from ai main
                
                
                
                
             
         
        
            
            
            
                
                Fixed duo sub interior lod size difference
                
                
                
                
             
         
        
            
            
            
                
                material opacity change for the shadow box has finally come through...
                
                
                
                
             
         
        
            
            
            
                
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                Adjust volumes to work around a camera bug in WaterCullingVolume
                
                
                
                
             
         
        
            
            
            
                
                Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
                
                
                
                
             
         
        
            
            
            
                
                Player can dive/surface the sub
                
                
                
                
             
         
        
        
            
            
            
                
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