125,647 Commits over 4,171 Days - 1.26cph!

5 Years Ago
Merge Main -> TaxiModule
5 Years Ago
Having the trade box as part of the car, as we do with the fuel/engines/other storage, is a problem as only the base car entity is passed to the server and the server doesn't know exactly which storage compartment the client is interacting with. Therefore it's not possible to have e.g. the engine and storage locked but the trade box open. Trying it with the interaction on the trade box itself instead.
5 Years Ago
Change taxi module script to storage type. Add trade sub-entity prefab
5 Years Ago
Fix for mummy wraps only being selectable for those who have the item AND the summer DLC
5 Years Ago
potential thunder NRE fix
5 Years Ago
halloween skins enabled
5 Years Ago
North WIP & working in the ice lakes
5 Years Ago
Reduced car lift crafting cost Reduced power requirement
5 Years Ago
merge from main
5 Years Ago
Engine components no longer require HQM to craft
5 Years Ago
Tier3 engine components are now researchable and craftable
5 Years Ago
updated vehicle_parts model so it's visually differs from Tool Box which is confusing
5 Years Ago
cherrypicked 43474.. I swear these driftwood files are cursed
5 Years Ago
Reduced crafting cost of all car modules
5 Years Ago
One too many rows in rendererLOD - bush_medium_dense
5 Years Ago
More paths/material fixes
5 Years Ago
updated taxi module
5 Years Ago
Removed unused prefabs
5 Years Ago
Merge from voiceprops
5 Years Ago
Fixed being able to stack telephones on top of each other
5 Years Ago
Spawn_v3
5 Years Ago
Manifest (previous one didn't show in plastic)
5 Years Ago
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
5 Years Ago
Manifest
5 Years Ago
Added desire trails back into the World_setup prefabs
5 Years Ago
manifest
5 Years Ago
scene to prefab all
5 Years Ago
Merge from main
5 Years Ago
merge from main
5 Years Ago
merge from Halloween_2020_Patch
5 Years Ago
merge from Weather2
5 Years Ago
More material fixes and error fixes Procmap now loads uninterrupted
5 Years Ago
Fixed a bunch of errors in caves prefabs to do with decals
5 Years Ago
Fixed rocks in swamp_b and swamp_c
5 Years Ago
Assigned main' road materials to ringroads in world setup
5 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
5 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
5 Years Ago
Merge from voiceprops
5 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
5 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
5 Years Ago
█▋▉▌▍▋▌ ▉▅▅▊▆▅▄▉ ▇▍ ▆▅▍▉▉▅ ▉▉██▊▆▌ ▉█▇ ▍▊▋▍▄ ▇▄▅▉▌▄▋▄ ▆▅▇▌▆ (▌▆▅▊▌▉▄▇, █▆▆▆▇▊▅▌ ▅▇▋█▌ ▌▄▋ ▄▋▅▌▉▅ ▇▆▇▉▊)
5 Years Ago
fix a couple localized weather ambiences playing under wrong conditions
5 Years Ago
▇▅▅ █▍▍▍▉ ▍█▅▊▋▄▅▄▄▍▄ ▅▆▄▌▌▇ - ▅▋▇▋▅▌ ▍▉▍▍▊▆▊ ▄▍ ▊▍▊▌▊▆▊▄▅ ▊▄▍▋▋ ▆▇ ▆ ▇▄▌▆▊▌▋▊▆ ▄▌▄ █▌█▍ ▅█▇▇▄ ▅▅▉ ▊▅▄▅ ▌▅ ▌▊ ▊█ ▍▉▅ ▋▄▅▍▆█▅▋▄▋▌ ▊▄▊▆▍▍▆▅▍▇▉█▋
5 Years Ago
Assign the correct prefab to the taxi item
5 Years Ago
Add new presets to the chassis entities
5 Years Ago
Added two taxi module vehicle presets
5 Years Ago
Remove random modular spawner since it's broken and unused by anyone except me
5 Years Ago
Added missing module types to the randommodular prefab
5 Years Ago
Add missing asset file