199,327 Commits over 4,140 Days - 2.01cph!
Probable fix for if BaseFollowPathState starts running before nav data
Monument AI conversion tool now replaces old bandit guard prefabs with the new one.
Manifest.
new bandit guard prefab, setup, starting point AI design/config.
Loot/Trigger/Rad/etc pass backup.
Small terrain fixes.
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camper module - adding gibs/setup, fix collider conditional, setting physic material definition
Don't render motion vectors if they aren't needed.
merge from loot_container_size
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Hide Pee Pee 9000 on the map
Add click events with handler
Use EscapeRichText for player names (not related to this branch)
Update protobuf code generator to support copying repeated fields
Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab