130,620 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Compile fix, don't need IComparable anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store rotations as quaternions, more accurate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for float keyframe tracks, record fov
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new populations to spawn.procmap.v3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added temperate bush spawn populations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sapling spawn populations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added small pines to temperate fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created tree entity prefabs for all bushes
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Attempt to decouple render scale from screen size.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scene2Prefab - prefabs only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Rivers spawning next to steep terrain will have jagged edges and odd dips" (finding this took me 10 hours)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Moved/Renamed content for clarity
Removing unused content/cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                level asset files that got changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-linking slots in materials that have connections to old textures that will be deleted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new CombatStationary state.
Generic stationary scientist turret setup, prefabs, behaviour, files.
Cargo AI converter and test scene updates.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Assigning correct terrain material to remaining scenes still using 'terrain4'
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure we always clear previous bet data correctly after end-of-round
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better fix for abandoned scrap calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract fix from 
60523, pending an improved fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clear BetThisRound and BetThisTurn immediately when a player leaves the game
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                grounds less floaty at sewer branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some issues with shadow proxies on supermarket/sewers/gas station, mainly reverting to higher definition casters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of reported typos
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-linking severed tree prefabs in monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tree minigame marker update all tree entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking jarryd's tree marker improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [Editor only] Fixed poker test window array error
 
                
                
                
                
                
             
         
        
            
            
            
                
                [Editor only] Poker test window remembers different scrap values per player
 
                
                
                
                
                
             
         
        
            
            
            
                
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