199,327 Commits over 4,140 Days - 2.01cph!
Improved default Face Poser presets to not stretch faces across the whole world
Fixed Faceposer's UI getting filled with 7px tall blank panels when switching faceposer targets
Van vehicle files - models/colliders/textures/materials
Corridor transition greybox
Tunnel entrance greybox
More loot/trigger/miscfixes stuff
clear any invokes first in SetUsedBy
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
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Add main entity to spawn different terminals
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Converted jackhammer textures from core/generic workflow to the specular workflow.
Water treatment plant final pass
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jackhammer skinnable test
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Bunker textures/materials tweak -ezmeow
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Updated ignore.conf for steam srcds related cache things
cherry pick tp_coastal and sound.playurl/file volume fixes
Move r_flushlod commands to map disconnection (from map loading) to fix l4d map crashes in vphysics
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More general loot stuff WIP.
Better loot quality bias for stuff deep inside radtowns, vs stuff that is simply sitting on their surface.
Worked a few ultra rare elite crate spawns into relevant high risk places.