199,332 Commits over 4,140 Days - 2.01cph!
Add click events with handler
Use EscapeRichText for player names (not related to this branch)
Update protobuf code generator to support copying repeated fields
Big tunnel radtown revamp WIP
Fixed sticky gizmo on another bunker prefab
Deleted old tunnel2 (replaced by road tunnel)
Remaining things for the new northern mountain radtown.
Staircase900 terrain gizmo isn't sticky
Sign font texture tweaked so that it doesn't halo so much.
Added red sign font mat variant.
Gravel spec tweaks to better match roads.
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
Plumbing shop data through
tweak camper module LOD/health condition panel , glass setup, adding glass fx
Fixed crashes due to NULL physobj gamedata
New hapis specific tarmac and road decal mats with biome tinting
Road network consistency fixes + related
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Added ClientSignOnStateChanged(int UserID, SIGNONSTATE OldState, SIGNONSTATE NewState) (Server) and SignOnStateChanged(SIGNONSTATE OldState, SIGNONSTATE NewState) (Client) hooks + SIGNONSTATE_* enums
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wip camper module health setup
Tunnel corridors greyboxes and prefabs
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Fixed division by zero with recent staticproplump change
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"Add to favorites" function now appears in all server browser tabs, not just the Favorites tab
The "Add current server to Favorites" button now changes to "remove from favorites" if the server is already in favorites
Try to avoid reloading the language multiple times on startup, and some safeguards when trying to set the language to an invalid one
Fixed the game refreshing gamemode and map lists for menus multiple times while loading onto a map or disconnecting
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Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
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Changed all viewmodel PlaySound events to PlaySoundFirstPerson